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Diffstat (limited to 'render_sdl.c')
-rwxr-xr-xrender_sdl.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/render_sdl.c b/render_sdl.c
index f162260..a77d049 100755
--- a/render_sdl.c
+++ b/render_sdl.c
@@ -1864,6 +1864,7 @@ int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_a
}
SDL_GameControllerButtonBind cbind;
+ int32_t is_positive = RENDER_AXIS_POS;
if (is_axis) {
int sdl_axis = render_lookup_axis(name);
@@ -1878,6 +1879,10 @@ int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_a
SDL_GameControllerClose(control);
return RENDER_INVALID_NAME;
}
+ if (sdl_button == SDL_CONTROLLER_BUTTON_DPAD_UP || sdl_button == SDL_CONTROLLER_BUTTON_DPAD_LEFT) {
+ //assume these will be negative if they are an axis
+ is_positive = 0;
+ }
cbind = SDL_GameControllerGetBindForButton(control, sdl_button);
}
SDL_GameControllerClose(control);
@@ -1886,7 +1891,7 @@ int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_a
case SDL_CONTROLLER_BINDTYPE_BUTTON:
return cbind.value.button;
case SDL_CONTROLLER_BINDTYPE_AXIS:
- return RENDER_AXIS_BIT | cbind.value.axis;
+ return RENDER_AXIS_BIT | cbind.value.axis | is_positive;
case SDL_CONTROLLER_BINDTYPE_HAT:
return RENDER_DPAD_BIT | (cbind.value.hat.hat << 4) | cbind.value.hat.hat_mask;
}