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-rw-r--r--shaders/default.f.glsl14
1 files changed, 14 insertions, 0 deletions
diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl
new file mode 100644
index 0000000..f7bb89a
--- /dev/null
+++ b/shaders/default.f.glsl
@@ -0,0 +1,14 @@
+#version 110
+
+uniform sampler2D textures[2];
+
+varying vec2 texcoord;
+
+void main()
+{
+ gl_FragColor = mix(
+ texture2D(textures[0], texcoord),
+ texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)),
+ sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
+ );
+}