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-rw-r--r--shaders/default.f.glsl4
-rw-r--r--shaders/default.v.glsl4
2 files changed, 4 insertions, 4 deletions
diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl
index f7bb89a..1dd055f 100644
--- a/shaders/default.f.glsl
+++ b/shaders/default.f.glsl
@@ -8,7 +8,7 @@ void main()
{
gl_FragColor = mix(
texture2D(textures[0], texcoord),
- texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)),
- sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
+ texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)),
+ sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
);
}
diff --git a/shaders/default.v.glsl b/shaders/default.v.glsl
index 675d666..197fdbe 100644
--- a/shaders/default.v.glsl
+++ b/shaders/default.v.glsl
@@ -2,10 +2,10 @@
attribute vec2 pos;
varying vec2 texcoord;
-uniform float width;
+uniform float width, height;
void main()
{
gl_Position = vec4(pos, 0.0, 1.0);
- texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
+ texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
}