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disassembler
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saving savestates and probably the Z80 debugger as well
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end of frame
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Gunstar Heroes
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arbitrary pieces of code
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map are RAM
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won't work before the ROM is loaded
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translate_m68k_stream
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that is no longer necessary
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vdp_cycles_next_line to take h40_sync_cycles into account
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quick sanity test of that feature
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print output
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z80_to_x86.c
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messed up Z80 interrupt timing (music in Sonic 2 is too slow for instance), but things are generally working
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there is some code that cannot deal with most of the Z80 registers not having a native register so more work will be needed
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better abstract over ABI differences between x86 and x86-64
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no longer used
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the C abi of the host system and adapted the code in m68k_core_x86.c to use that instead of doing everything by hand
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segfault on exit when using fglrx
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