Age | Commit message (Collapse) | Author |
|
and basic inspection of registers and memory work.
|
|
|
|
phase. This fixes a number of instruments that sounded rather wrong as well as the missing melody line from Mushroom Hill Zone in Sonic and Knuckles
|
|
|
|
|
|
in the 68K debugger
|
|
|
|
is busy with VDP stuff. Also emulate the extra delay on the second access of a word-wide read to the bank area. Needs work as it seems to break stuff.
|
|
the average in normal usage
|
|
|
|
pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
|
|
can be used elsewhere
|
|
functions out of config.c
|
|
|
|
--HG--
branch : opengl
|
|
--HG--
branch : opengl
|
|
--HG--
branch : opengl
|
|
--HG--
branch : opengl
|
|
--HG--
branch : opengl
|
|
register flags
|
|
|
|
|
|
call sprintf with floating point arguments without crashing
|
|
|
|
entire system at the push of a button
|
|
|
|
|
|
|
|
address 0 for reads to VSRAM at >= 40
|
|
DMA copy mostly correct from an observable ffect perspective. DMA copy probably does not reflect internal implementation still given that evidence seems to suggest no FIFO usage at all.
|
|
|
|
|
|
|
|
CRAM/VSRAM undefined bit results. Set number of bits actually saved in VSRAM to 11
|
|
|
|
|
|
and VSRAM bits can be implemented properly
|
|
stab at handling undefined bits of VSRAM and CRAM.
|
|
first
|
|
|
|
|
|
|