Age | Commit message (Collapse) | Author |
|
Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
|
|
|
|
|
|
GL windows
|
|
36, the graphical glitch in Road Rash 3
|
|
|
|
|
|
it update in realtime as you step through the code
|
|
|
|
|
|
|
|
|
|
display in binding UI
|
|
binding code would end up using
|
|
|
|
|
|
use it to add a placeholder definition of svp_read_16
|
|
|
|
|
|
|
|
|
|
indirect and immediate address modes for alu ops. Fixed DSL issues revealed by those changes
|
|
fixed some issues in the DSL implementation that cropped up as a result
|
|
|
|
|
|
RAM at $400000 as a copy protection measure
|
|
|
|
controllers
|
|
particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
|
|
|
|
|
|
|
|
illegal chars from controller name
|
|
|
|
|
|
|
|
|
|
heuristics fail to idenify details
|
|
boxes for all buttons/axes
|
|
directions in get_button_label
|
|
labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|