Age | Commit message (Collapse) | Author |
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with other consumers of memory map definitions. Fixes graphical corruption in NBA Jam TE and possibly other titles that use the Acclaim mapper with a 32Mbit ROM
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used in new UI
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the right place. Fix location for sticky_path file on all platforms
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for prime timeop
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specified for a port
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handling code
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in the config file
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allocated buffers
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change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
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Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
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GL windows
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36, the graphical glitch in Road Rash 3
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it update in realtime as you step through the code
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