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AgeCommit message (Collapse)Author
2019-01-16Add code to handle controllers that have their d-pads mapped as buttons or axesMichael Pavone
2019-01-16Don't subtract chunk start from address in read_word as this is inconsistent ↵Michael Pavone
with other consumers of memory map definitions. Fixes graphical corruption in NBA Jam TE and possibly other titles that use the Acclaim mapper with a 32Mbit ROM
2019-01-04Old changes to OLP analyzer script for analyzing Z80 memory requestsMichael Pavone
2019-01-04Added tag v0.6.1 for changeset 357b4951d9b2Michael Pavone
2019-01-03Updated version number and CHANGELOG for possible 0.6.1 releaseMichael Pavone
2019-01-03Moved fake virtual root stuff to get_dir_list from legacy menu so it can be ↵Michael Pavone
used in new UI
2019-01-03Fix Windows implentation of get_config_dir() so config file gets saved to ↵Michael Pavone
the right place. Fix location for sticky_path file on all platforms
2019-01-03Disable most bindings when UI is activeMichael Pavone
2019-01-02Include controller images in archives produced by build_releaseMichael Pavone
2019-01-02Added tag v0.6.0 for changeset ef50c9affe6aMichael Pavone
2018-12-31Updated gamecontrollerdb.txt from upstreamMike Pavone
2018-12-31Updated version number for 0.6.0 releaseMike Pavone
2018-12-31Updated CHANGELOGMike Pavone
2018-12-31Allow skipping buttons/axes in controller SDL2 mapping UIMike Pavone
2018-12-30Added default controller bindings for a number of 6-button style padsMike Pavone
2018-12-30Fix binding UI for "6 button right" style controllersMike Pavone
2018-12-30Fix crash when passed a filename with no extensionMike Pavone
2018-12-30Updated READMEMike Pavone
2018-12-30Updated special thanksMike Pavone
2018-12-30Updated binding UI to reflect new VDP debug optionsMike Pavone
2018-12-30Switched default sync source back to audio as the video option is not ready ↵Mike Pavone
for prime timeop
2018-12-30Added support for GLES in addition to desktop GLMike Pavone
2018-12-30Allow optimization flag overrides in MakefileMike Pavone
2018-12-30Optimize YM operator modulationMike Pavone
2018-12-30Fix some rendering bugs introduced in previous VDP optimizationsMichael Pavone
2018-12-28Preserve WAVE logging FILE * across YM2612 device resetMichael Pavone
2018-12-27Small optimization to render_mapMichael Pavone
2018-12-27Optimized render_map_output a bitMichael Pavone
2018-12-25Fix headless modeMichael Pavone
2018-12-24Re-order IO device type enum so "None" is selected when no device is ↵Michael Pavone
specified for a port
2018-12-18Allow closing VDP debug windows with the close button in the window title barMichael Pavone
2018-12-15Update binding UI for non-standard controller layoutsMichael Pavone
2018-12-14Added PS4 6-button fighting pad image and cleaned up controller image ↵Michael Pavone
handling code
2018-11-30Added code for actually saving new controller bindings to an appropriate key ↵Michael Pavone
in the config file
2018-11-20Populate layer debug buffer during inactive displayMichael Pavone
2018-11-19Removed old VDP debug functionalityMichael Pavone
2018-11-19Implemented support for toggling off a debug viewMichael Pavone
2018-11-19Basic version of layer compositing debug view in a separate windowMichael Pavone
2018-11-16Small cleanup of vdp_context struct layout and removal of separately ↵Michael Pavone
allocated buffers
2018-11-15Implemented left column blank register bit in mode 5Michael Pavone
2018-11-14Initial stab at CRAM debug in a detached windowMichael Pavone
2018-11-11Fix for VRAM byte write order broke VDP FIFO testing ROM results. This ↵Michael Pavone
change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
2018-11-11Make sure M68K sync and target cycles are updated after loading a savestate. ↵Mike Pavone
Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
2018-11-10Fix edge case in DRC audio pathMichael Pavone
2018-11-09Added VRAM debug windowMichael Pavone
2018-11-09Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with ↵Michael Pavone
GL windows
2018-11-05Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket ↵Michael Pavone
36, the graphical glitch in Road Rash 3
2018-11-04WIP new VDP plane debug view and support for detached VDP debug views generallyMichael Pavone
2018-11-04Added a 68K debugger command for setting a registerMichael Pavone
2018-11-01Forcefully update the display when entering the 68K debugger so you can see ↵Michael Pavone
it update in realtime as you step through the code