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blastem.git
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vdp-hacking
Oxore's fork of "blastem" emulator for ROM hacking (C)
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Author
2017-02-01
Basic implementation of serial IO registers, but without actual serial IO sup...
Michael Pavone
2017-02-01
Fix regression in handling of unmapped memory addresses
Michael Pavone
2017-01-29
Remove movem item from TODO since it is done
Michael Pavone
2017-01-29
Implement extra read and fix movem timing generally
Michael Pavone
2017-01-28
Minor TODO list update
Michael Pavone
2017-01-28
Fix vgmplay and stateview targets
Michael Pavone
2017-01-27
Implement SMS hardware soft reset (note only available on real hardware on th...
Michael Pavone
2017-01-27
Implement soft reset in Genesis mode
Michael Pavone
2017-01-26
Basic support for mapping an analog axis to functionality
Michael Pavone
2017-01-26
Update default config to map leftstick/l3 to quick save
Michael Pavone
2017-01-26
Added mappings to allow PS-style names for leftstick/rightstick click actions...
Michael Pavone
2017-01-26
Added config file option to specify that RAM should be randomly initialized. ...
Michael Pavone
2017-01-26
Updated TODO
Michael Pavone
2017-01-26
Allow toggling full screen mode at runtime. Allow resizing the window in wind...
Michael Pavone
2017-01-25
Use filename for game title in SMS mode
Michael Pavone
2017-01-24
Minor TODO list update
Michael Pavone
2017-01-24
Update TODO list
Michael Pavone
2017-01-24
Adjust mouse cursor in absolute mode/menu to account for presence of top border
Michael Pavone
2017-01-24
Minor cleanup to handle_mouse_moved
Michael Pavone
2017-01-24
Fix stateview and vgmplay targets
Michael Pavone
2017-01-24
Improved parsing of cartridge region header
Michael Pavone
2017-01-24
Make gamepad "semantic" mapping play nice with hotplug support
Michael Pavone
2017-01-24
Added a ROM DB entry for the European version of Another World since it has a...
Michael Pavone
2017-01-24
Inefficient fix for overlapping instruction problem that was causing issues w...
Michael Pavone
2017-01-24
Remove accidentally committed debug logging
Michael Pavone
2017-01-22
Update version number for preview build
Michael Pavone
2017-01-22
Force IPV4 for GDB remote debugging on Windows. Bind to localhost instead of ...
Michael Pavone
2017-01-22
Fix missing include that prevented building Windows version
Michael Pavone
2017-01-22
Initial support for using SDL2 game controller mapping functionality
Michael Pavone
2017-01-22
Consting up some parameters to ternary tree functions
Michael Pavone
2017-01-19
Fix border rendering at end of line 1FE. vdp_inactive will probably need a sm...
Michael Pavone
2017-01-18
Overscan is now configurable
Michael Pavone
2017-01-18
CRAM contention artifact emulation
Michael Pavone
2017-01-18
Fix regression in tracking of 3+ byte instructions in Z80 core
Michael Pavone
2017-01-17
Update gst loader to deal with VDP changes
Michael Pavone
2017-01-17
Undo poorly thought out minor optimization that screwed up rendering
Michael Pavone
2017-01-17
Fix vdp_run_to_vblank
Michael Pavone
2017-01-17
Disable timing debug
Michael Pavone
2017-01-17
Fix line advancement in Mode 4 during inactive display. Fix a Mode 4 VInt tim...
Michael Pavone
2017-01-17
Add some dummy functions to test_int_timing so debug builds of it succeed
Michael Pavone
2017-01-17
Fix H40 VInt inconsistency
Michael Pavone
2017-01-16
Fix H32 VInt timing inconsistency
Michael Pavone
2017-01-16
Fix H32 inconsistency
Michael Pavone
2017-01-16
Added synthetic test for tracking down interrupt timing issues
Michael Pavone
2017-01-16
Fix some timing inconsistencies in H40 mode. Added some ifdefed timing debug ...
Michael Pavone
2017-01-15
Don't adjust cycles every frame. Only when we start getting close to UINT_MAX...
Michael Pavone
2017-01-15
Rework how inactive lines are handled. Fix H40 cycle increment in slot 182
Michael Pavone
2017-01-15
Fix benchmark mode
Michael Pavone
2017-01-15
Initial work on emulating top and bottom border area
Michael Pavone
2017-01-10
Fix GDB remote protocol support
Michael Pavone
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