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AgeCommit message (Collapse)Author
2016-03-07WIP buttons in menu ROMMichael Pavone
2016-02-25Fix saving of SRAM/EEPROM when switching games in menuMichael Pavone
2016-02-25Fix filename used for SRAM/EEPROM when loading a game from the menuMichael Pavone
2016-02-24Accept address on 128-byte EEPROMs on both read and writeMichael Pavone
2016-02-23Added reasonable handling of joystick hotplugMichael Pavone
2016-02-20Fix register to operator mapping for channel 3 special mode and actually get ↵Michael Pavone
it right this time
2016-02-18Remove phase increment caching. Fix LFO phase modulation calculationMichael Pavone
2016-02-17Add strerror output to menu dir open failure messageMichael Pavone
2016-02-17Log errors opening directories in the menu codeMichael Pavone
2016-02-16Comment out button test code in menuMichael Pavone
2016-02-16Make stateview and vgmplay compile againMichael Pavone
2016-02-13Add yt debug command for printing YM-2612 timer info. Fix AMS shift values.Michael Pavone
2016-02-10Change where decay to sustain transition happens to match hardware when ↵Michael Pavone
decay rate is slow or 0
2016-02-10Minor adjustment to refresh interval to better match latest measurementsMichael Pavone
2016-02-02MergeMichael Pavone
2016-02-02Added some stuff for detecting refresh delays in one of my old logic ↵Michael Pavone
analyzer scripts. Needs cleanup
2016-02-02Change the sentinel value for the hslot parameter of run_dma_src to ↵Michael Pavone
something that is not a valid slot number and actually use it for calls during the active display period
2016-02-02Perform the same slot mapping shift for H32 mode as I did for H40Michael Pavone
2016-01-28Shift slot number to slot behavior mapping by six slots in H40 mode. This ↵Michael Pavone
makes the line change slot align with the point at which the display turns on and off at the end of the active display area. Also fixed a regression in which an external slot got accidentally changed into a sprite draw slot
2016-01-26After reviewing the results of my test ROM again it seems pretty clear that ↵Michael Pavone
the VBlank flag gets set at the same time as the vcounter changes
2016-01-25WIP menu button stuffMichael Pavone
2016-01-17Fix calculation of window start column when it's on the right side. This ↵Michael Pavone
removes graphical glitches in Afterburner 2, Fireshark and Dungeons and Dragons: Warriors of the Eternal Sun and probably others
2016-01-17Initialize commands field of breakpoint struct to NULL. Remove a debug printfMichael Pavone
2015-12-30Allow DMA from cartridge ROM above the 4MB mark. Should probably use ↵Michael Pavone
get_native_pointer for everyting, but want to check the performance implications
2015-12-17Added button graphic for menuMichael Pavone
2015-12-17Finished implementation of mouse capture modeMichael Pavone
2015-12-15Initial support for relative mouse mode and skeleton of support for capture ↵Michael Pavone
mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
2015-12-14Scale mouse data based on window sizeMichael Pavone
2015-12-08Allow IO device config to be overriden by ROM DBMichael Pavone
2015-12-06Rough emulation of mouse response delays when TR is toggled. Latch current ↵Michael Pavone
mouse value rather than delta. Some other IO cleanup/fixes
2015-12-06IO port pins should read as high from the perspective of a device when they ↵Michael Pavone
are set as inputs
2015-12-05Mouse X and Y are 9-bit 2's complement not 8-bit magnitude + sign bit like I ↵Michael Pavone
thought. Fixed mouse Y direction.
2015-12-05Added mouse support to menu ROMMichael Pavone
2015-12-02Fix problem in 68K debugger caused by stack alignment changeMichael Pavone
2015-11-28Mega mouse support is mostly doneMichael Pavone
2015-11-28Dividing by FPS_INTERVAL does not make senese as the division was to convert ↵Michael Pavone
milliseconds to seconds
2015-11-28Don't try setting the window title on AndroidMichael Pavone
2015-11-28Actually call track_block in alloc_codeMichael Pavone
2015-11-28Make nexus player remote useable as a controller for games that only require ↵Michael Pavone
a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
2015-11-27Fix a few lingering stack alignment rework bugsMichael Pavone
2015-11-27Adjust stack before pushing arguments. Fixes new stack alignment code on ↵Michael Pavone
32-bit targets
2015-11-27Replace some hard-coded instruction length assumptions with a calculation so ↵Michael Pavone
they will work properly on both 32-bit and 64-bit hosts
2015-11-26Fix for Z80 retranslation post alignment reworkMichael Pavone
2015-11-26Z80 core is now slightly less brokenMichael Pavone
2015-11-25WIP support for mega mouseMichael Pavone
2015-11-25Get ztestrun compiling againMichael Pavone
2015-11-25Get Z80 core sort of working again post alignment changeMichael Pavone
2015-11-25Partially working change to do proper stack alignment rather than doing a ↵Michael Pavone
lame alignment check when calling a C compile dfunction. 68K core seems okay, but Z80 is busted.
2015-11-22Use immersive fullscreen when available. Updated manifest to theoretically ↵Michael Pavone
support Android TV.
2015-11-22Fix a bug in generating memory access functions when more than one MMAP_CODE ↵Michael Pavone
region exists