Age | Commit message (Collapse) | Author |
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for RAW_IMPL instructions besides move
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Championship. Remove debug printf
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mappings so it does not pop up a modal when not run from a terminal
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than the input frequency. Probably could stand to be improved, but at least it doesn't cause the emulator to deadlock
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with an invalid region header
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doesn't end up running at 50Hz
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device. Fixes input in Decap Attack and possibly other games with buggy controller code
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emulation, but does not work with the real thing nor does it work with my current 6-butotn pad emulation. Added a ROM DB entry to force a 3-button pad for this game
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the window plane on the left side of the screen
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consistently drawn
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m68k instruction retranslation
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noticed while tracking down a different issue
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borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
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Titancade scene of Overdrive 2
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in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
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rather than only doing it for the height
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hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
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plane. Fixes some garbage on the spinning cube scene of Overdrive 2
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cube scene in Overdrive 2
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self modifying code or bank switching
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which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
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not actually changed. Makes a nasty edge case in the 68K debugger slightly less severe when dealing with code that uses banking
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VDP test register
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Fixes a number of problems in Overdrive 2
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ship crash landing scene in Overdrive 2
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for VDP test register support
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not illegal writes =P. Fixes immediate exit in Overdrive II, though other problems remain
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debug view
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longword
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