Age | Commit message (Collapse) | Author |
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case insensitive
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with the save device
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use it in combination with SRAM
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S&K hacks should now work. Implemented correct behavior from locking on a 4MB cart
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Substantially improves picture when linear texture filtering is used
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neighbor, still needs work for linear interpolation
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SDL 2 renderers
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the aspect setting if it is not specified
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Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
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does not get inundated with warning modals when their gamepad lacks a mapping entry
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changes the default_region setting to E
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changed at an inopportune time
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don't crash when switching games via the menu
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advance_output_line to handle the later vcounter increment in that mode
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Minor cleanup to H40 border rendering
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it expects a byte-sized jump offset. Avoid an unnecessary m68k_check_cycles_int_latch for register to register moves
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correct as it is probably reset on VDP triggered refresh, but this is close enough for now given the general limitations with my refresh code. VDP FIFO Testing seems to be passing 100% reliably again (was occassionally failing still with the last commit)
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achieving stable sync again
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system instead. Worse results on CRAM dot issue, but much less of a hack
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of the border garbage in the "disco floor/ceiling" scene of OD2
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