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blastem.git
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vdp-hacking
Oxore's fork of "blastem" emulator for ROM hacking (C)
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Author
2016-05-01
Added a config option that allows turning scanlines on and off
Michael Pavone
2016-05-01
Made low pass filter frequency configurable
Michael Pavone
2016-04-30
Fix bug in SAT cache address calculation that caused a crash in Strider II
Michael Pavone
2016-04-30
Added TODO for hardware checking
Michael Pavone
2016-04-30
Set sprite overflow flag if we completely consume sprite rendering capacity f...
Michael Pavone
2016-04-30
Implement SAT cache. Causes some graphical corruption in Overdrive due to an ...
Michael Pavone
2016-04-30
YOUR EMULATOR SUX is dead. Needs logic analyzer testing to check exact delay ...
Michael Pavone
2016-04-30
Fix 68K interrupt handling some more. Fatal Rewind is working again.
Michael Pavone
2016-04-30
Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Ove...
Michael Pavone
2016-04-28
Added code to display Next and Prev buttons on file listing screens to menu
Michael Pavone
2016-04-28
Add Wonder Boy in Monster World to ROM DB as it needs working EEPROM support ...
Michael Pavone
2016-04-28
Implemented A line and F line traps.
Michael Pavone
2016-04-27
Properly emulate machine freeze when reading from VDP while configured for wr...
Michael Pavone
2016-04-27
Implement privelege violation exceptions
Michael Pavone
2016-04-27
Implemented IR and undefined bits of info word for address error exception fr...
Michael Pavone
2016-04-27
Fix changes made to get_instruction_start and map_native_address to cope with...
Michael Pavone
2016-04-26
Initial stab at implementing address error exceptions. Need to fill in the va...
Michael Pavone
2016-04-26
Implement illegal instruction trap
Michael Pavone
2016-04-24
Fix interrupt latency from STOP instruction status reg changes. Fix modified ...
Michael Pavone
2016-04-24
FIFO should show as empty during a DMA fill after the initial write is done. ...
Michael Pavone
2016-04-24
Fixes to the DMA busy flag and DMA fill. Now up to 120/122 on VDP FIFO Testing.
Michael Pavone
2016-04-24
Add a trivial get_open_bus_value() function to stateview so it compiles again.
Michael Pavone
2016-04-24
Half assed, prefetch based open bus value emulation. Gets BlastEm up to 119/1...
Michael Pavone
2016-04-24
Implemented VDP read prefetch and made DMA copy not use the FIFO any more. No...
Michael Pavone
2016-04-24
Fix order of writes for move.l with a predec destination
Michael Pavone
2016-04-23
Disable refresh emulation with some ifdefs for now as it currently is not acc...
Michael Pavone
2016-04-23
Inclue menu.bin in release directories. Added a Windows RC file and icon
Michael Pavone
2016-04-23
Properly imlement btst with an immediate destination. Fixes a crash in NHL 95.
Michael Pavone
2016-04-23
Fixed loading of SMD format ROMs
Michael Pavone
2016-04-22
FindFirstFile makes more sense for getting modification times of a path than ...
Michael Pavone
2016-04-22
Get mouse working in save state slot selection menu
Michael Pavone
2016-04-21
Implement Windows versions of recently added functions in util.c and get the ...
Michael Pavone
2016-04-21
Move mouse mode and capture state to emulation context so it persists properl...
Michael Pavone
2016-04-21
Got mouse working right in main and about menus
Michael Pavone
2016-04-21
Added tag v0.3.1 for changeset c9ed929ee984
Michael Pavone
2016-04-21
Added Mega Man - The Wily Wars to the ROM database as it uses EEPROM saves
Michael Pavone
2016-04-20
Fix bug in Z80 rrd implementation. This fixes the annoying high pitched wine ...
Michael Pavone
2016-04-20
Fix crash bug in Z80 debugger introduced with stack alignment changes
Michael Pavone
2016-04-20
Implemented linear resampling and low pass filter for the YM2612
Michael Pavone
2016-04-20
Fix PSG linear resampling and implement a low pass filter
Michael Pavone
2016-04-19
Not so successful attempt at improved PSG resampling
Michael Pavone
2016-04-18
Fixed loading save states from menu
Michael Pavone
2016-04-17
Save State menu option is now fully functional. Load state sort of works, but...
Michael Pavone
2016-04-17
Get cursor behaving properly in save state slot list
Michael Pavone
2016-04-16
Get stateview building again
Michael Pavone
2016-04-16
Get slot list displaying in "Save State" and "Load State" menu items
Michael Pavone
2016-04-15
Save state menu WIP
Michael Pavone
2016-04-15
Saving the save directory in the rom_info struct didn't make sense. It should...
Michael Pavone
2016-04-15
Switch to storing SRAM/EEPROM and save states in a per-game directory rather ...
Michael Pavone
2016-04-12
Implement "Resume" button in pause menu
Michael Pavone
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