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blastem.git
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vdp-hacking
Oxore's fork of "blastem" emulator for ROM hacking (C)
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Author
2016-01-26
After reviewing the results of my test ROM again it seems pretty clear that t...
Michael Pavone
2016-01-17
Fix calculation of window start column when it's on the right side. This remo...
Michael Pavone
2016-01-17
Initialize commands field of breakpoint struct to NULL. Remove a debug printf
Michael Pavone
2015-12-30
Allow DMA from cartridge ROM above the 4MB mark. Should probably use get_nati...
Michael Pavone
2015-12-17
Added button graphic for menu
Michael Pavone
2015-12-17
Finished implementation of mouse capture mode
Michael Pavone
2015-12-15
Initial support for relative mouse mode and skeleton of support for capture m...
Michael Pavone
2015-12-14
Scale mouse data based on window size
Michael Pavone
2015-12-08
Allow IO device config to be overriden by ROM DB
Michael Pavone
2015-12-06
Rough emulation of mouse response delays when TR is toggled. Latch current mo...
Michael Pavone
2015-12-06
IO port pins should read as high from the perspective of a device when they a...
Michael Pavone
2015-12-05
Mouse X and Y are 9-bit 2's complement not 8-bit magnitude + sign bit like I ...
Michael Pavone
2015-12-05
Added mouse support to menu ROM
Michael Pavone
2015-12-02
Fix problem in 68K debugger caused by stack alignment change
Michael Pavone
2015-11-28
Mega mouse support is mostly done
Michael Pavone
2015-11-28
Dividing by FPS_INTERVAL does not make senese as the division was to convert ...
Michael Pavone
2015-11-28
Don't try setting the window title on Android
Michael Pavone
2015-11-28
Actually call track_block in alloc_code
Michael Pavone
2015-11-28
Make nexus player remote useable as a controller for games that only require ...
Michael Pavone
2015-11-27
Fix a few lingering stack alignment rework bugs
Michael Pavone
2015-11-27
Adjust stack before pushing arguments. Fixes new stack alignment code on 32-b...
Michael Pavone
2015-11-27
Replace some hard-coded instruction length assumptions with a calculation so ...
Michael Pavone
2015-11-26
Fix for Z80 retranslation post alignment rework
Michael Pavone
2015-11-26
Z80 core is now slightly less broken
Michael Pavone
2015-11-25
WIP support for mega mouse
Michael Pavone
2015-11-25
Get ztestrun compiling again
Michael Pavone
2015-11-25
Get Z80 core sort of working again post alignment change
Michael Pavone
2015-11-25
Partially working change to do proper stack alignment rather than doing a lam...
Michael Pavone
2015-11-22
Use immersive fullscreen when available. Updated manifest to theoretically su...
Michael Pavone
2015-11-22
Fix a bug in generating memory access functions when more than one MMAP_CODE ...
Michael Pavone
2015-11-17
Fix a bad interaction between the implementation of STOP and the way interrup...
Michael Pavone
2015-11-16
Fix so vgmplay builds again
Michael Pavone
2015-11-16
Approximation of refresh wait states
Michael Pavone
2015-11-14
Fix Mega Drive peripheral ID for 3-button pad
Michael Pavone
2015-11-14
Prevent the current interrupt number from being changed while interrupt is be...
Michael Pavone
2015-11-14
Clear out IO port input state when setting bindings. This fixes a bug where p...
Michael Pavone
2015-11-14
Allow menu ROM to be debugged
Michael Pavone
2015-11-13
Selecting a second game from the menu now works
Michael Pavone
2015-11-13
It is now possible to switch back and forth between the menu ROM and the game
Michael Pavone
2015-11-09
SDL_AndroidGetExternalStoragePath did not do what I thought. Use JNI directly...
Michael Pavone
2015-11-09
Change default config to make first gamepad mapped as gamepad 1, add a second...
Michael Pavone
2015-11-09
Another .hgignore fix and add the symlink to menu.bin in android/assets
Michael Pavone
2015-11-09
Send info/warning/fatal messages to logcat on Android
Michael Pavone
2015-11-09
Added android Java source that was erroneously ignored before
Michael Pavone
2015-11-09
Make executable paths rooted so that the blastem subdir in the android tree d...
Michael Pavone
2015-11-09
Fix Android build breakage
Michael Pavone
2015-11-08
Make menu stuff work on Android (theoretically)
Michael Pavone
2015-11-08
ROM is now run after being selected in menu. Initial path for menu is read fr...
Michael Pavone
2015-11-08
Retrieve ROM filename from menu port write
Michael Pavone
2015-11-08
Initial work for allowing loading a ROM from menu
Michael Pavone
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