| Age | Commit message (Expand) | Author |
| 2012-12-21 | Implement JSR for some addressing modes | Mike Pavone |
| 2012-12-21 | Implement DMA (untested) | Mike Pavone |
| 2012-12-21 | Fix some bugs in movem with a register list destination | Mike Pavone |
| 2012-12-21 | Implement a couple of supervisor instructions | Mike Pavone |
| 2012-12-21 | Implement word wide access to IO area | Mike Pavone |
| 2012-12-21 | Implement more instructions and address modes | Mike Pavone |
| 2012-12-20 | Make the translator bail out if it hits an instruction I haven't implemented yet | Mike Pavone |
| 2012-12-20 | Fix disassembly of reg list in MOVEM when the reg list is the destination | Mike Pavone |
| 2012-12-20 | Fix decoding and disassembly of MOVEM | Mike Pavone |
| 2012-12-20 | Fix BTST | Mike Pavone |
| 2012-12-20 | Gamepad support | Mike Pavone |
| 2012-12-19 | Fix issue in which VDP would have trouble emptying FIFO because the VDP cycle... | Mike Pavone |
| 2012-12-19 | Cleanup 68K timing code. Temporarily omment out fFPS counter as it was causin... | Mike Pavone |
| 2012-12-19 | Add FPS counter to console output | Mike Pavone |
| 2012-12-19 | Print out large immediate values in hex rather than decimal form | Mike Pavone |
| 2012-12-19 | Add support for BTST instruction (untested), absolute addressing mode for ins... | Mike Pavone |
| 2012-12-18 | Fix operand order for AND instructions | Mike Pavone |
| 2012-12-18 | ecx was getting clobbered before the relevant temp value was used in some cas... | Mike Pavone |
| 2012-12-18 | Properly zero-init all VDP buffers. Comment out some debug printfs. | Mike Pavone |
| 2012-12-18 | Code in runtime for checking for VDP reads was using the wrong register. This... | Mike Pavone |
| 2012-12-18 | Fix CRAM and possibly VSRAM writes | Mike Pavone |
| 2012-12-18 | Add palette debug to SDL renderer | Mike Pavone |
| 2012-12-18 | Get Flavio's color bar demo kind of sort of working | Mike Pavone |
| 2012-12-16 | Add preliminary support for JMP | Mike Pavone |
| 2012-12-16 | Implement CLR, minor refactor of register offset calculation in context struct | Mike Pavone |
| 2012-12-15 | Implement shift instructions (asl, lsl, asr, lsr). Add flags to register prin... | Mike Pavone |
| 2012-12-13 | Fix shift rotate instruction decoding and improve disassembly of move USP and... | Mike Pavone |
| 2012-12-12 | Add untested support for and, eor, or, swap, tst and nop instructions. Add ca... | Mike Pavone |
| 2012-12-12 | Don't try to disassemble addresses beyond the end of the cartridge | Mike Pavone |
| 2012-12-12 | Fix bug in address visitation in disassembler | Mike Pavone |
| 2012-12-12 | Add support for dbcc instruction | Mike Pavone |
| 2012-12-12 | Add vector table to test.s68 | Mike Pavone |
| 2012-12-12 | Add logic for following control flow based on logic in the translator | Mike Pavone |
| 2012-12-09 | Add debug render mode and fix vertical flip bit for bg tiles | Mike Pavone |
| 2012-12-09 | Fix bug in tile address masking. Remove some debug code from window plane. | Mike Pavone |
| 2012-12-09 | More correct window support, maybe | Mike Pavone |
| 2012-12-09 | Broken window support | Mike Pavone |
| 2012-12-09 | Horizontal scroll works correctly now. In particular, the SEGA logo in Vector... | Mike Pavone |
| 2012-12-09 | Implement sprite index >= sprite limit triggers sprite limit behavior | Mike Pavone |
| 2012-12-08 | Initial H32 mode support | Mike Pavone |
| 2012-12-08 | Pass all sprite masking tests | Mike Pavone |
| 2012-12-08 | Small fix to overflow flag | Mike Pavone |
| 2012-12-08 | Improve sprite masking to almost completely pass Nemesis' sprite masking test | Mike Pavone |
| 2012-12-08 | Add support for simple resolution scaling | Mike Pavone |
| 2012-12-08 | Fix horizontal sprite mirroring | Mike Pavone |
| 2012-12-08 | Make horizontal scrolling closer to correct, Comix Zone looks good, Sonic 2 s... | Mike Pavone |
| 2012-12-08 | Small cleanup | Mike Pavone |
| 2012-12-08 | Fix horizontal scroll offset | Mike Pavone |
| 2012-12-08 | Fix BG plane B render bug | Mike Pavone |
| 2012-12-08 | Fix sprite transparency for overlapping sprites | Mike Pavone |