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blastem.git
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vdp-hacking
Oxore's fork of "blastem" emulator for ROM hacking (C)
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Author
2018-01-03
Fix silly bug in STOP implementation that caused excessive CPU usage
Michael Pavone
2017-12-31
Fix accidental add to RSP with SZ_D and SZ_PTR. Using SZ_D breakse when the s...
Michael Pavone
2017-12-31
Enable LTO on certain targets that don't need the full LDFLAGS by splitting o...
Michael Pavone
2017-12-11
Added RAM init and IO port config to system settings menu
Michael Pavone
2017-12-11
Added dropdowns for default region and savestate format
Michael Pavone
2017-12-08
Refactor basic settings dropdowns
Michael Pavone
2017-12-08
Initial work on system menu
Michael Pavone
2017-12-07
Update clean target to remove UI object files
Michael Pavone
2017-12-07
Fix GL include issue for 32-bit builds
Michael Pavone
2017-12-07
Move paths.o to CONFIGOBJS since config.c uses path_append now
Michael Pavone
2017-12-06
Fleshed out audio settings menu
Michael Pavone
2017-12-04
Fix buffer overrun in video settings menu
Michael Pavone
2017-12-01
Add shader selector to video settings
Michael Pavone
2017-12-01
Somewhat fleshed out video settings view
Michael Pavone
2017-11-29
Initial work on settings menu
Michael Pavone
2017-11-29
Added code to persist config back to a file
Michael Pavone
2017-11-26
Don't crash when keys are pressed before ROM is loaded
Michael Pavone
2017-11-26
Enable lock-on in Nuklear UI
Michael Pavone
2017-11-26
Pause game execution when in the new UI pause menu
Michael Pavone
2017-11-26
Filter file list in Nuklear UI
Michael Pavone
2017-11-26
Sort directory listing in Nuklear UI file browser
Michael Pavone
2017-11-25
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in...
Michael Pavone
2017-11-25
Avoid burning a huge amount of CPU in the menu when emulation is not running ...
Michael Pavone
2017-11-25
Fix directory navigation in ROM file chooser in Nuklear UI
Michael Pavone
2017-11-25
Get SMS savestates working in Nuklear UI
Michael Pavone
2017-11-24
Fix genesis save state loading via Nuklear UI, sms probably still needs work
Michael Pavone
2017-11-24
Refactored save slot related logic to reduce duplication and allow reuse in n...
Michael Pavone
2017-11-22
Pause menu now triggered on ui.exit event
Michael Pavone
2017-11-22
Fix UI rendering in fullscreen and wome initial work on the "pause" menu
Michael Pavone
2017-11-21
Basic support for loading ROMs via Nuklear UI
Michael Pavone
2017-11-21
Initial work on Nuklear-based UI
Michael Pavone
2017-11-21
Moved initial path logic out of menu so it can be shared with new UI
Michael Pavone
2017-10-19
Implemented Z80 IM 2 and attempted correct intack cycle delay
Michael Pavone
2017-10-14
Add support for writeable ROM and an entry for Game no Kanzume Otokuyou using...
Michael Pavone
2017-10-09
Attempt at fixing issue reported when compiling with MSVC
Michael Pavone
2017-10-09
Added detection of XBAND test ROMs. None seem to actually work with my limite...
Michael Pavone
2017-09-13
Push correct PC onto stack on divide by zero for pc-relative case
Michael Pavone
2017-09-13
Preserve original address when retranslating instructions instead of switchin...
Michael Pavone
2017-09-08
Fix unlk for the a7 case
Michael Pavone
2017-09-08
Fix what are hopefully th elast of the 68K instruction decoder bugs revealed ...
Michael Pavone
2017-09-07
More instruction decoder fixes
Michael Pavone
2017-09-06
Properly clear trace mode on interrupt or other exception. Fix NBCD with memo...
Michael Pavone
2017-09-06
Remove unused define in blastem.c
Michael Pavone
2017-09-06
Update version number for nightly builds
Michael Pavone
2017-09-06
Fix a bunch of 68K instruction decoder bugs revealed by r57shell/realmonster'...
Michael Pavone
2017-08-30
Added tag v0.5.1 for changeset 3d48cb0c28be
Michael Pavone
2017-08-30
Updated version string for 0.5.1 release
Michael Pavone
2017-08-30
Updated CHANGELOG for 0.5.1 release
Michael Pavone
2017-08-29
Fix minor graphical regression in Gunstar Heroes
Michael Pavone
2017-08-29
Fix regression in XBAND keyboard support. Fixes ticket:33
Michael Pavone
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