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AgeCommit message (Expand)Author
2017-06-15Allow height to be specified in the config file and properly calculate from t...Michael Pavone
2017-06-15Properly release and reacquire framebuffer pointer when switching contexts. H...Michael Pavone
2017-06-14Only complain about the first missing mapping for a given gamepad so a user d...Michael Pavone
2017-06-14Remove E from region header of menu so it does not run at 50Hz if the user ch...Michael Pavone
2017-06-14Fix absolute mouse mode when non-default overscan settings are usedMichael Pavone
2017-06-14Initial support for drag and drop. Some work needed for proper menu integration.Michael Pavone
2017-06-12Only capture mouse if an emulated mouse is attachedMichael Pavone
2017-06-07Initial work to support parallel NOR flash and the Magistr 16Michael Pavone
2017-06-05Small fix to handling of the "bus" option in a RAM type ROM DB memory mapMichael Pavone
2017-06-04Updated version string for 0.5.1 pre-releasesMichael Pavone
2017-06-04Added a "subtle" CRT shader contributed by Anael SeghezziMichael Pavone
2017-06-02Added tag v0.5.0 for changeset 990a26391933Michael Pavone
2017-06-02Update version number for stable releaseMichael Pavone
2017-06-02D&D - Warriors of the Eternal Sun has 6-button pad issuesMichael Pavone
2017-06-02Add device override for Fun n Games as it supports the mouseMichael Pavone
2017-06-02Might and Magic - Gates to Another World has a bad SRAM headerMichael Pavone
2017-05-31Force J region for Japanese version of Light CrusaderMichael Pavone
2017-05-31Prevent emulated screen from "rolling" when the vertical resolution is change...Michael Pavone
2017-05-31Added stub load_save and persist_save functions to SMS system so that we don'...Michael Pavone
2017-05-30Updated changelog for 0.5.0 releaseMichael Pavone
2017-05-30Second Samurai is slightly incompatible with 6-button controllersMichael Pavone
2017-05-30Added Rockman Mega World to ROM DB as it has EEPROMMichael Pavone
2017-05-29Implement horizontal border in Mode 4 and make a minor fix to advance_output_...Michael Pavone
2017-05-29Update SMS code for changes supporting slow rise time emulation in IO codeMichael Pavone
2017-05-29Get H32 in sync with H40 with regards to borders and test register support. M...Michael Pavone
2017-05-28Implemented SMS pause buttonMichael Pavone
2017-05-28Implemented Z80 NMIMichael Pavone
2017-05-26Avoid splitting m68k_check_cycles_int_latch code across memory chunks since i...Michael Pavone
2017-05-23Go back to resetting the refresh counter after a DMA. Probably not quite corr...Michael Pavone
2017-05-23Fixed regression from VDP sync changes. Direct color DMA demos are now achiev...Michael Pavone
2017-05-23Attempt at improving refresh emulationMichael Pavone
2017-05-23Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of s...Michael Pavone
2017-05-23Fix interrupt latency for move.l with memory destinationMichael Pavone
2017-05-23Fix handling of test register selected sprite layer in border area. Gets rid ...Michael Pavone
2017-05-23Fix small blank spot on line -2 in "ninja escape" border fade in OD2Michael Pavone
2017-05-22Force 3-button pad for combat cars as the options menu has some issues with a...Michael Pavone
2017-05-22Fix regression in horizontal interrupt timing that was breaking the "water" p...Michael Pavone
2017-05-19Add a bit of a hack to HINT start cycle to give correct values in my test ROM...Michael Pavone
2017-05-19Added some code to try and prevent Z80 accesses and refresh cycles from screw...Michael Pavone
2017-05-19Fix to M68K interrupt latency for most instructions. Still needs some work fo...Michael Pavone
2017-05-14Fix regression in games that disable the display early like F1 World Champion...Michael Pavone
2017-05-14WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape sceneMichael Pavone
2017-05-12Print PATH in build_release script to help debug future build failuresMichael Pavone
2017-05-12Use printf rather than info_message for message about game controller mapping...Michael Pavone
2017-05-11Fix regression in Mode 4 sprite renderingMichael Pavone
2017-05-11Fix regression in mode 4 introduced when advance_output_line was addedMichael Pavone
2017-05-11Fix resampling code to deal with case in which output frequency is greater th...Michael Pavone
2017-05-10Load extra controller mappings from gamecontrollerdb.txtMichael Pavone
2017-05-10Updated special thanks and version number listed in menu ROMMichael Pavone
2017-05-10Update README to account for new config file optionsMichael Pavone