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AgeCommit message (Collapse)Author
2017-06-15Allow height to be specified in the config file and properly calculate from ↵Michael Pavone
the aspect setting if it is not specified
2017-06-15Properly release and reacquire framebuffer pointer when switching contexts. ↵Michael Pavone
Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
2017-06-14Only complain about the first missing mapping for a given gamepad so a user ↵Michael Pavone
does not get inundated with warning modals when their gamepad lacks a mapping entry
2017-06-14Remove E from region header of menu so it does not run at 50Hz if the user ↵Michael Pavone
changes the default_region setting to E
2017-06-14Fix absolute mouse mode when non-default overscan settings are usedMichael Pavone
2017-06-14Initial support for drag and drop. Some work needed for proper menu integration.Michael Pavone
2017-06-12Only capture mouse if an emulated mouse is attachedMichael Pavone
2017-06-07Initial work to support parallel NOR flash and the Magistr 16Michael Pavone
2017-06-05Small fix to handling of the "bus" option in a RAM type ROM DB memory mapMichael Pavone
2017-06-04Updated version string for 0.5.1 pre-releasesMichael Pavone
2017-06-04Added a "subtle" CRT shader contributed by Anael SeghezziMichael Pavone
2017-06-02Added tag v0.5.0 for changeset 990a26391933Michael Pavone
2017-06-02Update version number for stable releaseMichael Pavone
2017-06-02D&D - Warriors of the Eternal Sun has 6-button pad issuesMichael Pavone
2017-06-02Add device override for Fun n Games as it supports the mouseMichael Pavone
2017-06-02Might and Magic - Gates to Another World has a bad SRAM headerMichael Pavone
2017-05-31Force J region for Japanese version of Light CrusaderMichael Pavone
2017-05-31Prevent emulated screen from "rolling" when the vertical resolution is ↵Michael Pavone
changed at an inopportune time
2017-05-31Added stub load_save and persist_save functions to SMS system so that we ↵Michael Pavone
don't crash when switching games via the menu
2017-05-30Updated changelog for 0.5.0 releaseMichael Pavone
2017-05-30Second Samurai is slightly incompatible with 6-button controllersMichael Pavone
2017-05-30Added Rockman Mega World to ROM DB as it has EEPROMMichael Pavone
2017-05-29Implement horizontal border in Mode 4 and make a minor fix to ↵Michael Pavone
advance_output_line to handle the later vcounter increment in that mode
2017-05-29Update SMS code for changes supporting slow rise time emulation in IO codeMichael Pavone
2017-05-29Get H32 in sync with H40 with regards to borders and test register support. ↵Michael Pavone
Minor cleanup to H40 border rendering
2017-05-28Implemented SMS pause buttonMichael Pavone
2017-05-28Implemented Z80 NMIMichael Pavone
2017-05-26Avoid splitting m68k_check_cycles_int_latch code across memory chunks since ↵Michael Pavone
it expects a byte-sized jump offset. Avoid an unnecessary m68k_check_cycles_int_latch for register to register moves
2017-05-23Go back to resetting the refresh counter after a DMA. Probably not quite ↵Michael Pavone
correct as it is probably reset on VDP triggered refresh, but this is close enough for now given the general limitations with my refresh code. VDP FIFO Testing seems to be passing 100% reliably again (was occassionally failing still with the last commit)
2017-05-23Fixed regression from VDP sync changes. Direct color DMA demos are now ↵Michael Pavone
achieving stable sync again
2017-05-23Attempt at improving refresh emulationMichael Pavone
2017-05-23Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of ↵Michael Pavone
system instead. Worse results on CRAM dot issue, but much less of a hack
2017-05-23Fix interrupt latency for move.l with memory destinationMichael Pavone
2017-05-23Fix handling of test register selected sprite layer in border area. Gets rid ↵Michael Pavone
of the border garbage in the "disco floor/ceiling" scene of OD2
2017-05-23Fix small blank spot on line -2 in "ninja escape" border fade in OD2Michael Pavone
2017-05-22Force 3-button pad for combat cars as the options menu has some issues with ↵Michael Pavone
a 6-button pad
2017-05-22Fix regression in horizontal interrupt timing that was breaking the "water" ↵Michael Pavone
palette swap in the Sonic series and other games
2017-05-19Add a bit of a hack to HINT start cycle to give correct values in my test ↵Michael Pavone
ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
2017-05-19Added some code to try and prevent Z80 accesses and refresh cycles from ↵Michael Pavone
screwing up interrupt latency more than on hardware
2017-05-19Fix to M68K interrupt latency for most instructions. Still needs some work ↵Michael Pavone
for RAW_IMPL instructions besides move
2017-05-14Fix regression in games that disable the display early like F1 World ↵Michael Pavone
Championship. Remove debug printf
2017-05-14WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape sceneMichael Pavone
2017-05-12Print PATH in build_release script to help debug future build failuresMichael Pavone
2017-05-12Use printf rather than info_message for message about game controller ↵Michael Pavone
mappings so it does not pop up a modal when not run from a terminal
2017-05-11Fix regression in Mode 4 sprite renderingMichael Pavone
2017-05-11Fix regression in mode 4 introduced when advance_output_line was addedMichael Pavone
2017-05-11Fix resampling code to deal with case in which output frequency is greater ↵Michael Pavone
than the input frequency. Probably could stand to be improved, but at least it doesn't cause the emulator to deadlock
2017-05-10Load extra controller mappings from gamecontrollerdb.txtMichael Pavone
2017-05-10Updated special thanks and version number listed in menu ROMMichael Pavone
2017-05-10Update README to account for new config file optionsMichael Pavone