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AgeCommit message (Expand)Author
2017-01-26Allow toggling full screen mode at runtime. Allow resizing the window in wind...Michael Pavone
2017-01-25Use filename for game title in SMS modeMichael Pavone
2017-01-24Minor TODO list updateMichael Pavone
2017-01-24Update TODO listMichael Pavone
2017-01-24Adjust mouse cursor in absolute mode/menu to account for presence of top borderMichael Pavone
2017-01-24Minor cleanup to handle_mouse_movedMichael Pavone
2017-01-24Fix stateview and vgmplay targetsMichael Pavone
2017-01-24Improved parsing of cartridge region headerMichael Pavone
2017-01-24Make gamepad "semantic" mapping play nice with hotplug supportMichael Pavone
2017-01-24Added a ROM DB entry for the European version of Another World since it has a...Michael Pavone
2017-01-24Inefficient fix for overlapping instruction problem that was causing issues w...Michael Pavone
2017-01-24Remove accidentally committed debug loggingMichael Pavone
2017-01-22Update version number for preview buildMichael Pavone
2017-01-22Force IPV4 for GDB remote debugging on Windows. Bind to localhost instead of ...Michael Pavone
2017-01-22Fix missing include that prevented building Windows versionMichael Pavone
2017-01-22Initial support for using SDL2 game controller mapping functionalityMichael Pavone
2017-01-22Consting up some parameters to ternary tree functionsMichael Pavone
2017-01-19Fix border rendering at end of line 1FE. vdp_inactive will probably need a sm...Michael Pavone
2017-01-18Overscan is now configurableMichael Pavone
2017-01-18CRAM contention artifact emulationMichael Pavone
2017-01-18Fix regression in tracking of 3+ byte instructions in Z80 coreMichael Pavone
2017-01-17Update gst loader to deal with VDP changesMichael Pavone
2017-01-17Undo poorly thought out minor optimization that screwed up renderingMichael Pavone
2017-01-17Fix vdp_run_to_vblankMichael Pavone
2017-01-17Disable timing debugMichael Pavone
2017-01-17Fix line advancement in Mode 4 during inactive display. Fix a Mode 4 VInt tim...Michael Pavone
2017-01-17Add some dummy functions to test_int_timing so debug builds of it succeedMichael Pavone
2017-01-17Fix H40 VInt inconsistencyMichael Pavone
2017-01-16Fix H32 VInt timing inconsistencyMichael Pavone
2017-01-16Fix H32 inconsistencyMichael Pavone
2017-01-16Added synthetic test for tracking down interrupt timing issuesMichael Pavone
2017-01-16Fix some timing inconsistencies in H40 mode. Added some ifdefed timing debug ...Michael Pavone
2017-01-15Don't adjust cycles every frame. Only when we start getting close to UINT_MAX...Michael Pavone
2017-01-15Rework how inactive lines are handled. Fix H40 cycle increment in slot 182Michael Pavone
2017-01-15Fix benchmark modeMichael Pavone
2017-01-15Initial work on emulating top and bottom border areaMichael Pavone
2017-01-10Fix GDB remote protocol supportMichael Pavone
2017-01-10Fix crash regression for games with some kind of mapper functionalityMichael Pavone
2017-01-10Restore functionality of the -D flag for GDB remote debuggingMichael Pavone
2017-01-09Fix disagreement on line change location between vdp_h32_mode4 and vdp_run_co...Michael Pavone
2017-01-08Forgot that the expansion to 32-bit values for 16-bit addresses is not done w...Michael Pavone
2017-01-08A bunch of Mode 4 fixesMichael Pavone
2017-01-08Update H32 and Mode 4 mappings based on latest testsMichael Pavone
2017-01-08Fix decoding of undocumented Z80 instruction out (c), 0Michael Pavone
2017-01-07Adjust analyze_olp SAT address to match testpattern values rather than Space ...Michael Pavone
2017-01-06Fix H40 slot mapping to better match old VRAM bus captures and adjust for rec...Michael Pavone
2017-01-05Clear sprite overflow flag when control port read. Fix vcounter progression i...Michael Pavone
2017-01-05Fix Mode 4 sprite collision flagMichael Pavone
2017-01-05Implemented Mode 4 H conter latchingMichael Pavone
2017-01-05BlastEm now passes all of the tests on the first page of "Megadrive VDP Test"...Michael Pavone