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blastem.git
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vdp-hacking
Oxore's fork of "blastem" emulator for ROM hacking (C)
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Author
2017-05-29
Update SMS code for changes supporting slow rise time emulation in IO code
Michael Pavone
2017-05-29
Get H32 in sync with H40 with regards to borders and test register support. M...
Michael Pavone
2017-05-28
Implemented SMS pause button
Michael Pavone
2017-05-28
Implemented Z80 NMI
Michael Pavone
2017-05-26
Avoid splitting m68k_check_cycles_int_latch code across memory chunks since i...
Michael Pavone
2017-05-23
Go back to resetting the refresh counter after a DMA. Probably not quite corr...
Michael Pavone
2017-05-23
Fixed regression from VDP sync changes. Direct color DMA demos are now achiev...
Michael Pavone
2017-05-23
Attempt at improving refresh emulation
Michael Pavone
2017-05-23
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of s...
Michael Pavone
2017-05-23
Fix interrupt latency for move.l with memory destination
Michael Pavone
2017-05-23
Fix handling of test register selected sprite layer in border area. Gets rid ...
Michael Pavone
2017-05-23
Fix small blank spot on line -2 in "ninja escape" border fade in OD2
Michael Pavone
2017-05-22
Force 3-button pad for combat cars as the options menu has some issues with a...
Michael Pavone
2017-05-22
Fix regression in horizontal interrupt timing that was breaking the "water" p...
Michael Pavone
2017-05-19
Add a bit of a hack to HINT start cycle to give correct values in my test ROM...
Michael Pavone
2017-05-19
Added some code to try and prevent Z80 accesses and refresh cycles from screw...
Michael Pavone
2017-05-19
Fix to M68K interrupt latency for most instructions. Still needs some work fo...
Michael Pavone
2017-05-14
Fix regression in games that disable the display early like F1 World Champion...
Michael Pavone
2017-05-14
WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape scene
Michael Pavone
2017-05-12
Print PATH in build_release script to help debug future build failures
Michael Pavone
2017-05-12
Use printf rather than info_message for message about game controller mapping...
Michael Pavone
2017-05-11
Fix regression in Mode 4 sprite rendering
Michael Pavone
2017-05-11
Fix regression in mode 4 introduced when advance_output_line was added
Michael Pavone
2017-05-11
Fix resampling code to deal with case in which output frequency is greater th...
Michael Pavone
2017-05-10
Load extra controller mappings from gamecontrollerdb.txt
Michael Pavone
2017-05-10
Updated special thanks and version number listed in menu ROM
Michael Pavone
2017-05-10
Update README to account for new config file options
Michael Pavone
2017-05-09
Add description of overscan settings to README
Michael Pavone
2017-05-09
Added a ROM DB entry for Ninja Burai Densetsu as it has EEPROM
Michael Pavone
2017-05-09
Added region override for Japanese version of Castle of Illusion to deal with...
Michael Pavone
2017-05-08
Added a region override for the Japanese version of Alien Soldier so it doesn...
Michael Pavone
2017-05-08
Implemented slow rise time of IO pins set as inputs, but not driven by device...
Michael Pavone
2017-05-06
King of the Monsters worked with my older more inaccurage 6-butotn pad emulat...
Michael Pavone
2017-05-05
Fix sprite rendering in double resolution interlace mode
Michael Pavone
2017-05-05
Decode JMP or JSR with an invalid addressing mode as an invalid instruction
Michael Pavone
2017-05-05
Fix vscroll latching when full screen vscroll is used in combination with the...
Michael Pavone
2017-05-04
Fix transition from active to inactive display
Michael Pavone
2017-05-04
Fix border rendering so that the first and last line of display are consisten...
Michael Pavone
2017-05-04
Fix intermittent crash due to an inadvertent executable memory allocation in ...
Michael Pavone
2017-05-04
Fix some inconsequential issues in code for executable memory allocation noti...
Michael Pavone
2017-05-03
Implement the effect of VDP test register usage on the top and bottom borders...
Michael Pavone
2017-05-01
Fix sprite rendering for negative line. Fixes remaining visual glitch in the ...
Michael Pavone
2017-04-29
Initial stab at horizontal border when VDP test register layer selection is i...
Michael Pavone
2017-04-29
Make internal screenshot functionality completely ignore overscan settings ra...
Michael Pavone
2017-04-27
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on ...
Michael Pavone
2017-04-27
Adjust how the invalid size is handled for the horizontal dimmension of a pla...
Michael Pavone
2017-04-26
Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube...
Michael Pavone
2017-04-26
Fix timing for branch not taken case in the M68K BCC intruction
Michael Pavone
2017-04-26
Add 128K VRAM bit to VDP register print in debugger
Michael Pavone
2017-04-26
Handle address register displacement when calculating branch targets in debugger
Michael Pavone
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