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AgeCommit message (Expand)Author
2017-03-15Cycle accurate implementation of divsMichael Pavone
2017-03-14Fix heuristic detection of SRAM for 3MB ROMs with SRAM at the 3MB markMichael Pavone
2017-03-14Added a ROM DB entry for Hardball III. This game lacks a proper SRAM headerMichael Pavone
2017-03-13RESET is not a terminal instruction on the 68K. Fixes a crash bug in Chavez I...Michael Pavone
2017-03-13Fix VDP buffer overrun that was causing sprite flickering in some gamesMichael Pavone
2017-03-13Properly treat invalid addressing modes for PEA/LEA as invalid instructinosMichael Pavone
2017-03-09Fix undefined flags on overflow and divide by zero for divu based on hardware...Michael Pavone
2017-03-09Fix bug in handling of translating unmapped addressesMichael Pavone
2017-03-09Forgot to update flags in the "good" case of the new divu codeMichael Pavone
2017-03-09Fix graphical corruption and sprite flickering introduced into some games by ...Michael Pavone
2017-03-07Fill in the rest of the framebuffer holes created by horizontal border. Work ...Michael Pavone
2017-03-07Fix some of the framebuffer fill holes introduced by horizontal border changesMichael Pavone
2017-03-06Adjust correspondance between slot number and actual video output to better m...Michael Pavone
2017-03-06Render horizontal border in H32 mode as well. Both modes still need some mino...Michael Pavone
2017-03-06Width on glTexSubImage2D call in render_framebuffer_updated needs to match th...Michael Pavone
2017-03-06Initial stab at horizontal border emulation. Only works for H40 and still has...Michael Pavone
2017-03-04Don't allow the keyboard capture key to get passed to the emulated keyboardMichael Pavone
2017-03-04Fix info_message/warning/error functions to deal with limitations of vsnprint...Michael Pavone
2017-03-04Fix secondary targetsMichael Pavone
2017-03-04Implement raw screenshot functionality requested in ticket:10Michael Pavone
2017-03-03Cycle accurate divu and undefined flags for overflow caseMichael Pavone
2017-03-02Improve hacky name parsing code to handle Whac a Critter/Mallet LegendMichael Pavone
2017-03-02Fix implementation of in c and out c on 32-bit x86Michael Pavone
2017-03-02Support for the Realtec mapper. Needs testing with games besides The Earth De...Michael Pavone
2017-03-01Fix scancode for F keyMichael Pavone
2017-03-01Fix removal of scan codes from buffer in XBAND keyboardMichael Pavone
2017-03-01Only allow keyboard capture if the emulated system has a keyboard attachedMichael Pavone
2017-02-28Automatically connect XBAND keyboard if XBAND ROM is detectedMichael Pavone
2017-02-28Implement keyboard capture functionalityMichael Pavone
2017-02-28immediate and predecrement are illegal source address modes for movem. Fixes ...Michael Pavone
2017-02-27Don't depend on USER being set in build_nightly as it does not seem to work w...Michael Pavone
2017-02-27More logging. Fix path in upload step of build_upload_win_nightlyMichael Pavone
2017-02-27Add some logging to build_nightlyMichael Pavone
2017-02-27Eliminate usage of wine in build_releaseMichael Pavone
2017-02-27build_upload_win_nightly needs some steps from build_nightly since it skips i...Michael Pavone
2017-02-26Missed a usage of Wine in MakefileMichael Pavone
2017-02-26Windows nightly build upload scriptMichael Pavone
2017-02-26Fix direct usage of read rather than GDB_READ in gdb_remote.cMichael Pavone
2017-02-26Update Windows build to use mingw-w64 cross compiler rather than WineMichael Pavone
2017-02-26Seems like network in the container takes a moment to work, added a sleep to ...Michael Pavone
2017-02-26Use public key auth rather than trying to make passowrd auth work in a scriptMichael Pavone
2017-02-26Fixes for nightly build upload scriptMichael Pavone
2017-02-26Fun untested changes for uploading nightly buildsMichael Pavone
2017-02-26Remove clean step from SDL and glew dependencies in release_build script. Sho...Michael Pavone
2017-02-26Back out -j4 on blastem make as it appears to be calling problems tooMichael Pavone
2017-02-26Back out -j4 on sdl make as it does not appear to be safeMichael Pavone
2017-02-26Add some parallelism to build_release make invocationsMichael Pavone
2017-02-26Small fix to build_nightlyMichael Pavone
2017-02-26Small fix to build_nightlyMichael Pavone
2017-02-26Added untested script for part of a nightly build processMichael Pavone