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blastem.git
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Oxore's fork of "blastem" emulator for ROM hacking (C)
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Author
2019-09-21
Optimized sprite rendering
Michael Pavone
2019-09-21
Calculate fine scroll once per line for a small speedup
Michael Pavone
2019-09-21
Slightly gross fix for edge case introduced in border cropping change
Michael Pavone
2019-09-21
Implement interrupts in call dispatch mode in CPU DSL
Michael Pavone
2019-09-17
Implement overscan crop in libretro target
Michael Pavone
2019-09-16
Don't render lines that are cropped by overscan. Allows submitting frame earl...
Mike Pavone
2019-09-07
Cache operator phase increment for a small perf improvement
Michael Pavone
2019-09-06
Split ym_run into a few different functions to enhance clarity
Michael Pavone
2019-08-20
Small optimization to render_normal and a minor bugfix in left border debug r...
Michael Pavone
2019-08-20
Fix sprite rendering regression introduced by H40 line at a time optimization
Michael Pavone
2019-08-19
Only do full sync on VDP data port reads instead of all VDP port reads, provi...
Michael Pavone
2019-08-19
Small optimization to render_map in VDP code
Michael Pavone
2019-08-17
Draw entire lines in H40 mode when possible. Still seems to have an edge case...
Michael Pavone
2019-08-02
Fix regression in sprite rendering in H32 mode
Michael Pavone
2019-07-28
Forgot to commit the header changes
Michael Pavone
2019-07-27
Fix debug register output regression in border region
Michael Pavone
2019-06-29
Properly handle freeing a paused audio source. Fixes crash when repeatedly re...
Michael Pavone
2019-06-24
Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
Michael Pavone
2019-06-24
Fix libretro and stateview targets
Michael Pavone
2019-06-20
Merge
Michael Pavone
2019-06-20
Rework sprite rendering phase 3 to better match behavior documented by Kabuto...
Michael Pavone
2019-06-02
add input descriptors
hizzlekizzle
2019-05-17
Split generic part of audio code into a separate file so it can be used in ot...
Michael Pavone
2019-05-14
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash...
Michael Pavone
2019-05-08
Basic UI navigation with controller
Michael Pavone
2019-05-03
Reprocess bindings when SDL2 mappings, controller types or controller order c...
Michael Pavone
2019-05-03
Reorder controllers based on which one receives player input first
Michael Pavone
2019-05-03
Allow changing SDL2 mapping and controller type after initial configuration
Michael Pavone
2019-04-29
Fix a couple of small memory leaks
Michael Pavone
2019-04-29
Fix buffer overrun in shader list UI
Michael Pavone
2019-04-27
Added "sharp" shader
Michael Pavone
2019-04-27
Make combo boxes keyboard navigable
Michael Pavone
2019-04-25
Minor improvements to keyboard navigation
Michael Pavone
2019-04-24
Allow game save path to be edited from UI
Michael Pavone
2019-04-24
Allow config file to be saved with executable for "portable" setups
Michael Pavone
2019-04-23
Demote screenshot message to debug level so that a popup is not spawned when ...
Michael Pavone
2019-04-23
Allow rom directory and rom name in screenshot path. Allow rom name in screen...
Michael Pavone
2019-04-23
Don't print out a message when saving a state to the serialization pseudo-slot
Michael Pavone
2019-04-23
16-bit wide save RAM is stored in memory byteswapped for performance reasons,...
Michael Pavone
2019-04-23
Make sure on-cart memories are fully initialized in all cases
Michael Pavone
2019-04-22
Add keyboard navigation to toggle and "property" widgets. Property widgets st...
Michael Pavone
2019-04-22
Adjust scroll of parent layout object if widget newly selected by keyboard is...
Michael Pavone
2019-04-22
Fix mouse selection of files. Keep keynav from selecting a non-existent widget
Michael Pavone
2019-04-19
WIP keyboard nav for Nuklear menus
Michael Pavone
2019-04-18
Merge
Michael Pavone
2019-04-18
WIP new 68K core using CPU DSL
Michael Pavone
2019-04-18
Minor fix to 68K test generator script
Michael Pavone
2019-04-14
Get Android build working again and update for SDL 2.0.7 (last version to sup...
Michael Pavone
2019-04-09
Fix upload path to take into account separate Win64 directory
Michael Pavone
2019-04-09
Merge
Michael Pavone
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