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blastem.git
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vdp-hacking
Oxore's fork of "blastem" emulator for ROM hacking (C)
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Author
2018-10-01
Getting SVP core closer to compiling
Michael Pavone
2018-09-25
Add missing end in svp_ram_read. Fix alu_ram_indirect
Michael Pavone
2018-09-25
Fix implementation cmp+condition version of if in CPU DSL
Michael Pavone
2018-09-24
Support immediate operands for ld and alu ops in SVP. Support double indirect...
Michael Pavone
2018-09-21
Did some cleanup of SVP code using the newly more powerful DSL if block and f...
Michael Pavone
2018-09-18
Initial commit of CPU DSL and a WIP SVP implementation written in that DSL
Michael Pavone
2018-08-14
Remove stray / in jcart.c
Michael Pavone
2018-08-14
Added ROM DB entry for Squirrel King as it has a flip flop or some type of RA...
Michael Pavone
2018-08-14
Added J-Cart support
Michael Pavone
2018-08-10
Added PS4 controller image. Added code to use PS4 image for Playstation contr...
Michael Pavone
2018-08-03
Allow a gamepad mapping to apply to all controllers, controllers of a particu...
Michael Pavone
2018-08-02
Fix a couple of default targets
Michael Pavone
2018-08-02
Show current config value for controller butotn and axis mappings
Michael Pavone
2018-07-31
Bump up pause between mapping inputs
Michael Pavone
2018-07-31
Don't redundantly store controller GUID when saving a mapping. Remove illegal...
Michael Pavone
2018-07-31
Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone
2018-07-31
Basic UI for selecting layout variants + minor fix to SDL2 mapping generation UI
Michael Pavone
2018-07-31
SDL2 mapping UI now handles axes
Michael Pavone
2018-07-30
WIP UI for creating an SDL2 mapping for controllers that don't have one
Michael Pavone
2018-07-27
Allow selecting controller type when controllers have an SDL 2 mapping, but h...
Michael Pavone
2018-07-25
Made controller binding page more resolution independent. Added binding boxes...
Michael Pavone
2018-07-25
Use better names for "Guide" button on PS and Xbox controllers, handle d-pad ...
Michael Pavone
2018-07-22
Initial heuristics for detecting controller types and showing different label...
Michael Pavone
2018-07-06
Update controller config when changed in UI without restart
Michael Pavone
2018-06-29
Fix some issues identified by cppcheck
Michael Pavone
2018-06-28
Fix a number of other memory errors (mostly leaks again) identified by valgrind
Michael Pavone
2018-06-22
Fix some memory errors (mostly leaks) identified by valgrind
Michael Pavone
2018-06-22
Fix code for handling switch between sync styles at runtime
Michael Pavone
2018-06-21
Initial attempt at handling switches between sync modes at runtime. Needs work
Michael Pavone
2018-06-20
Limit underflow warning spam
Michael Pavone
2018-06-20
Fix double free in sync to video mode
Michael Pavone
2018-06-19
Fix missing include in bindings.c
Michael Pavone
2018-06-18
Fix memory leak in prep_args
Michael Pavone
2018-05-18
Fix cycle counts for BCD instructions, RESET, and MOVE from SR
Michael Pavone
2018-05-17
Fix instruction timing for a number of instructions with only a single operand
Michael Pavone
2018-05-05
Refactor to split device bindings from IO emulation code
Michael Pavone
2018-05-02
Added null check to reload_media
Michael Pavone
2018-05-02
Fix drag and drop when using Nuklear UI
Michael Pavone
2018-05-01
Fix deadlock when changing settings before loading first ROM
Michael Pavone
2018-05-01
Add some basic scaling to rest of UI
Michael Pavone
2018-05-01
Basic interface scaling for rest of settings UI
Michael Pavone
2018-05-01
Persist config on exit if config has changed
Michael Pavone
2018-05-01
Release capture of mouse and keyboard when entering UI
Michael Pavone
2018-04-30
Fix config value set when "Mega Mouse" is selected in settings UI
Michael Pavone
2018-04-30
Fix sync to audio option
Michael Pavone
2018-04-27
Only save config file if something has changed. Re-initialize audio and video...
Michael Pavone
2018-04-24
Scale UI font size based on window size and start basing widget sizes based o...
Michael Pavone
2018-04-21
WIP controller binding view
Michael Pavone
2018-04-19
Use read_bundle_file for controller PNG. Re-upload texture when GL context is...
Michael Pavone
2018-04-19
Add code for loading PNG images. Added 360 controller image. WIP work on game...
Michael Pavone
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