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blastem.git
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Oxore's fork of "blastem" emulator for ROM hacking (C)
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Author
2017-06-19
Better handling of S&K lock on support. Pre-combined ROMs and large (>2MB) S&...
Michael Pavone
2017-06-19
WIP ROM DB entry changes for Magistr 16
Michael Pavone
2017-06-17
Minor simplification of default fragment shader
Michael Pavone
2017-06-17
Force texture y-coordinate to middle of line in default shader. Substantially...
Michael Pavone
2017-06-17
Slightly less broken default fragment shader. Looks much better with nearest ...
Michael Pavone
2017-06-15
Allow selecting linear or nearet neighbor scaling for both the Open GL and SD...
Michael Pavone
2017-06-15
Allow height to be specified in the config file and properly calculate from t...
Michael Pavone
2017-06-15
Properly release and reacquire framebuffer pointer when switching contexts. H...
Michael Pavone
2017-06-14
Only complain about the first missing mapping for a given gamepad so a user d...
Michael Pavone
2017-06-14
Remove E from region header of menu so it does not run at 50Hz if the user ch...
Michael Pavone
2017-06-14
Fix absolute mouse mode when non-default overscan settings are used
Michael Pavone
2017-06-14
Initial support for drag and drop. Some work needed for proper menu integration.
Michael Pavone
2017-06-12
Only capture mouse if an emulated mouse is attached
Michael Pavone
2017-06-07
Initial work to support parallel NOR flash and the Magistr 16
Michael Pavone
2017-06-05
Small fix to handling of the "bus" option in a RAM type ROM DB memory map
Michael Pavone
2017-06-04
Updated version string for 0.5.1 pre-releases
Michael Pavone
2017-06-04
Added a "subtle" CRT shader contributed by Anael Seghezzi
Michael Pavone
2017-06-02
Added tag v0.5.0 for changeset 990a26391933
Michael Pavone
2017-06-02
Update version number for stable release
Michael Pavone
2017-06-02
D&D - Warriors of the Eternal Sun has 6-button pad issues
Michael Pavone
2017-06-02
Add device override for Fun n Games as it supports the mouse
Michael Pavone
2017-06-02
Might and Magic - Gates to Another World has a bad SRAM header
Michael Pavone
2017-05-31
Force J region for Japanese version of Light Crusader
Michael Pavone
2017-05-31
Prevent emulated screen from "rolling" when the vertical resolution is change...
Michael Pavone
2017-05-31
Added stub load_save and persist_save functions to SMS system so that we don'...
Michael Pavone
2017-05-30
Updated changelog for 0.5.0 release
Michael Pavone
2017-05-30
Second Samurai is slightly incompatible with 6-button controllers
Michael Pavone
2017-05-30
Added Rockman Mega World to ROM DB as it has EEPROM
Michael Pavone
2017-05-29
Implement horizontal border in Mode 4 and make a minor fix to advance_output_...
Michael Pavone
2017-05-29
Update SMS code for changes supporting slow rise time emulation in IO code
Michael Pavone
2017-05-29
Get H32 in sync with H40 with regards to borders and test register support. M...
Michael Pavone
2017-05-28
Implemented SMS pause button
Michael Pavone
2017-05-28
Implemented Z80 NMI
Michael Pavone
2017-05-26
Avoid splitting m68k_check_cycles_int_latch code across memory chunks since i...
Michael Pavone
2017-05-23
Go back to resetting the refresh counter after a DMA. Probably not quite corr...
Michael Pavone
2017-05-23
Fixed regression from VDP sync changes. Direct color DMA demos are now achiev...
Michael Pavone
2017-05-23
Attempt at improving refresh emulation
Michael Pavone
2017-05-23
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of s...
Michael Pavone
2017-05-23
Fix interrupt latency for move.l with memory destination
Michael Pavone
2017-05-23
Fix handling of test register selected sprite layer in border area. Gets rid ...
Michael Pavone
2017-05-23
Fix small blank spot on line -2 in "ninja escape" border fade in OD2
Michael Pavone
2017-05-22
Force 3-button pad for combat cars as the options menu has some issues with a...
Michael Pavone
2017-05-22
Fix regression in horizontal interrupt timing that was breaking the "water" p...
Michael Pavone
2017-05-19
Add a bit of a hack to HINT start cycle to give correct values in my test ROM...
Michael Pavone
2017-05-19
Added some code to try and prevent Z80 accesses and refresh cycles from screw...
Michael Pavone
2017-05-19
Fix to M68K interrupt latency for most instructions. Still needs some work fo...
Michael Pavone
2017-05-14
Fix regression in games that disable the display early like F1 World Champion...
Michael Pavone
2017-05-14
WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape scene
Michael Pavone
2017-05-12
Print PATH in build_release script to help debug future build failures
Michael Pavone
2017-05-12
Use printf rather than info_message for message about game controller mapping...
Michael Pavone
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