Age | Commit message (Expand) | Author |
---|---|---|
2019-01-16 | Add code to handle controllers that have their d-pads mapped as buttons or axes | Michael Pavone |
2019-01-03 | Disable most bindings when UI is active | Michael Pavone |
2018-11-19 | Removed old VDP debug functionality | Michael Pavone |
2018-11-19 | Basic version of layer compositing debug view in a separate window | Michael Pavone |
2018-11-14 | Initial stab at CRAM debug in a detached window | Michael Pavone |
2018-11-09 | Added VRAM debug window | Michael Pavone |
2018-11-04 | WIP new VDP plane debug view and support for detached VDP debug views generally | Michael Pavone |
2018-10-24 | Pull current controller config in binding UI from whatever the actual binding... | Michael Pavone |
2018-08-03 | Allow a gamepad mapping to apply to all controllers, controllers of a particu... | Michael Pavone |
2018-06-19 | Fix missing include in bindings.c | Michael Pavone |
2018-05-05 | Refactor to split device bindings from IO emulation code | Michael Pavone |