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AgeCommit message (Collapse)Author
2020-05-09Less hacky run on audio thread modeMichael Pavone
2020-03-27Initial stab at VGM logging supportMichael Pavone
2019-04-23Allow rom directory and rom name in screenshot path. Allow rom name in ↵Michael Pavone
screenshot name. Remove ability for path variables to contain underscores
2019-04-14Get Android build working again and update for SDL 2.0.7 (last version to ↵Michael Pavone
support older versions of Android)
2019-03-26Support controllers that have their dpad mapped to an axisMichael Pavone
2019-03-11Minor cleanupMichael Pavone
2019-01-17Fixed crash bug that could occur in a narrow window of time when loading a ROMMichael Pavone
2019-01-16Add code to handle controllers that have their d-pads mapped as buttons or axesMichael Pavone
2019-01-03Disable most bindings when UI is activeMichael Pavone
2018-11-19Removed old VDP debug functionalityMichael Pavone
2018-11-19Basic version of layer compositing debug view in a separate windowMichael Pavone
2018-11-14Initial stab at CRAM debug in a detached windowMichael Pavone
2018-11-09Added VRAM debug windowMichael Pavone
2018-11-04WIP new VDP plane debug view and support for detached VDP debug views generallyMichael Pavone
2018-10-24Pull current controller config in binding UI from whatever the actual ↵Michael Pavone
binding code would end up using
2018-08-03Allow a gamepad mapping to apply to all controllers, controllers of a ↵Michael Pavone
particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
2018-06-19Fix missing include in bindings.cMichael Pavone
2018-05-05Refactor to split device bindings from IO emulation codeMichael Pavone