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Oxore's fork of "blastem" emulator for ROM hacking (C)
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bindings.c
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Author
2019-01-17
Fixed crash bug that could occur in a narrow window of time when loading a ROM
Michael Pavone
2019-01-16
Add code to handle controllers that have their d-pads mapped as buttons or axes
Michael Pavone
2019-01-03
Disable most bindings when UI is active
Michael Pavone
2018-11-19
Removed old VDP debug functionality
Michael Pavone
2018-11-19
Basic version of layer compositing debug view in a separate window
Michael Pavone
2018-11-14
Initial stab at CRAM debug in a detached window
Michael Pavone
2018-11-09
Added VRAM debug window
Michael Pavone
2018-11-04
WIP new VDP plane debug view and support for detached VDP debug views generally
Michael Pavone
2018-10-24
Pull current controller config in binding UI from whatever the actual ↵
Michael Pavone
binding code would end up using
2018-08-03
Allow a gamepad mapping to apply to all controllers, controllers of a ↵
Michael Pavone
particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
2018-06-19
Fix missing include in bindings.c
Michael Pavone
2018-05-05
Refactor to split device bindings from IO emulation code
Michael Pavone