| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-03-10 | Added raw fbdev/evdev/ALSA render backend | Michael Pavone | |
| 2018-11-30 | Added code for actually saving new controller bindings to an appropriate key ↵ | Michael Pavone | |
| in the config file | |||
| 2018-08-03 | Allow a gamepad mapping to apply to all controllers, controllers of a ↵ | Michael Pavone | |
| particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot | |||
| 2018-07-31 | Don't redundantly store controller GUID when saving a mapping. Remove ↵ | Michael Pavone | |
| illegal chars from controller name | |||
| 2018-07-31 | Read extral SDL2 mappings on startup from controller_types.cfg | Michael Pavone | |
| 2018-07-30 | WIP UI for creating an SDL2 mapping for controllers that don't have one | Michael Pavone | |
| 2018-07-27 | Allow selecting controller type when controllers have an SDL 2 mapping, but ↵ | Michael Pavone | |
| heuristics fail to idenify details | |||
| 2018-07-25 | Use better names for "Guide" button on PS and Xbox controllers, handle d-pad ↵ | Michael Pavone | |
| directions in get_button_label | |||
| 2018-07-22 | Initial heuristics for detecting controller types and showing different ↵ | Michael Pavone | |
| labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller | |||
