| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-05-08 | Fix "full" deflate flush so multiple remotes can successfully join | Michael Pavone | |
| 2020-05-08 | Add an event log soft flush and call it twice per frame in between hard ↵ | Michael Pavone | |
| flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame | |||
| 2020-05-08 | Make netplay remote sync to network rather than audio or video so it doesn't ↵ | Michael Pavone | |
| drift out of sync with the host | |||
| 2020-05-02 | Use zlib to compress event log streams | Mike Pavone | |
| 2020-05-02 | Fix some netplay issues | Mike Pavone | |
| 2020-05-01 | Netplay protocol size optimization | Michael Pavone | |
| 2020-05-01 | Fix awful playback latencin in new netplay implementation | Michael Pavone | |
| 2020-04-30 | Get WIP net play code compiling on Windows and cleanup some unistd.h includes | Michael Pavone | |
| 2020-04-29 | Fix short event format decode bug | Michael Pavone | |
| 2020-04-29 | Add missing netplay files and add in support for sending gamepad commands ↵ | Michael Pavone | |
| back to host | |||
