Age | Commit message (Collapse) | Author |
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--HG--
branch : nuklear_ui
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enough to properly support the flash chip in the MegaWiFi cart
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--HG--
branch : nuklear_ui
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new UI. Get state loading/saving mostly working in new UI
--HG--
branch : nuklear_ui
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mem_pointers for the sega/SSF2 mapper. Invalidate RAM code ranges on RAM deserialization
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state in bus arbiter section for "native" save states
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states will be saved in. Mostly complete, needs a little more work before release
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Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
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correct as it is probably reset on VDP triggered refresh, but this is close enough for now given the general limitations with my refresh code. VDP FIFO Testing seems to be passing 100% reliably again (was occassionally failing still with the last commit)
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achieving stable sync again
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system instead. Worse results on CRAM dot issue, but much less of a hack
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screwing up interrupt latency more than on hardware
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device. Fixes input in Decap Attack and possibly other games with buggy controller code
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cube scene in Overdrive 2
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which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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for VDP test register support
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not illegal writes =P. Fixes immediate exit in Overdrive II, though other problems remain
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Fantastic Dizzy and Kid Chameleon
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eori sr
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sound after entering pause menu in Pacman 2: The New Adventures
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capture. 512 color screen is a bit messed up but mostly works. Needs investigation
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support. Needed to run a certain software check cartridge that is floating around.
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Moved default_region inside a new "system" parent node in config
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UINT_MAX. Don't adjust all the way down to zero when we do adjust. Shouldn't fix anything, but may make debugging current issues easier.
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to the generic backend.c so it can be shared between CPU cores
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useful.
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