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blastem.git
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vdp-hacking
Oxore's fork of "blastem" emulator for ROM hacking (C)
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io.c
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Author
2017-06-14
Only complain about the first missing mapping for a given gamepad so a user d...
Michael Pavone
2017-06-14
Fix absolute mouse mode when non-default overscan settings are used
Michael Pavone
2017-06-12
Only capture mouse if an emulated mouse is attached
Michael Pavone
2017-05-29
Update SMS code for changes supporting slow rise time emulation in IO code
Michael Pavone
2017-05-28
Implemented SMS pause button
Michael Pavone
2017-05-08
Implemented slow rise time of IO pins set as inputs, but not driven by device...
Michael Pavone
2017-04-21
Fix a deficiency in the way types were handled in my ternary tree. Fixes in w...
Michael Pavone
2017-03-21
Allow variables in screenshot_path like initial_path
Michael Pavone
2017-03-04
Don't allow the keyboard capture key to get passed to the emulated keyboard
Michael Pavone
2017-03-04
Implement raw screenshot functionality requested in ticket:10
Michael Pavone
2017-03-01
Fix removal of scan codes from buffer in XBAND keyboard
Michael Pavone
2017-03-01
Only allow keyboard capture if the emulated system has a keyboard attached
Michael Pavone
2017-02-28
Implement keyboard capture functionality
Michael Pavone
2017-02-25
Initial implementation of the XBAND "Eric Smith" keyboard
Michael Pavone
2017-01-27
Implement soft reset in Genesis mode
Michael Pavone
2017-01-26
Basic support for mapping an analog axis to functionality
Michael Pavone
2017-01-26
Allow toggling full screen mode at runtime. Allow resizing the window in wind...
Michael Pavone
2017-01-24
Minor cleanup to handle_mouse_moved
Michael Pavone
2017-01-24
Make gamepad "semantic" mapping play nice with hotplug support
Michael Pavone
2017-01-22
Initial support for using SDL2 game controller mapping functionality
Michael Pavone
2017-01-03
Add support for SMS controllers
Michael Pavone
2017-01-03
Increment TH counter on low to high transitions rather than high to low trans...
Michael Pavone
2016-12-22
More cleanup in preparation for SMS/Mark III support
Michael Pavone
2016-12-19
Mostly working changes to allow support for multiple emulated system types in...
Michael Pavone
2016-12-09
WIP split of ROM loading/argument parsing from Genesis emulation code. Compil...
Michael Pavone
2016-08-22
Cleanup the separation of render backend and VDP code in preparation for havi...
Michael Pavone
2016-05-16
Added support for binding a bunch more "special" keys
Michael Pavone
2016-05-11
Initial stab at Saturn keyboard support
Michael Pavone
2016-05-10
Fix bug in 68K movep.l when the destination is a register mapped to a host re...
Michael Pavone
2016-05-01
Allow overriding speed 0. May be useful for people that want to use vsync
Michael Pavone
2016-04-21
Move mouse mode and capture state to emulation context so it persists properl...
Michael Pavone
2016-04-17
Save State menu option is now fully functional. Load state sort of works, but...
Michael Pavone
2016-02-23
Added reasonable handling of joystick hotplug
Michael Pavone
2015-12-17
Finished implementation of mouse capture mode
Michael Pavone
2015-12-15
Initial support for relative mouse mode and skeleton of support for capture m...
Michael Pavone
2015-12-14
Scale mouse data based on window size
Michael Pavone
2015-12-08
Allow IO device config to be overriden by ROM DB
Michael Pavone
2015-12-06
Rough emulation of mouse response delays when TR is toggled. Latch current mo...
Michael Pavone
2015-12-06
IO port pins should read as high from the perspective of a device when they a...
Michael Pavone
2015-12-05
Mouse X and Y are 9-bit 2's complement not 8-bit magnitude + sign bit like I ...
Michael Pavone
2015-11-28
Mega mouse support is mostly done
Michael Pavone
2015-11-28
Make nexus player remote useable as a controller for games that only require ...
Michael Pavone
2015-11-25
WIP support for mega mouse
Michael Pavone
2015-11-14
Fix Mega Drive peripheral ID for 3-button pad
Michael Pavone
2015-11-14
Clear out IO port input state when setting bindings. This fixes a bug where p...
Michael Pavone
2015-11-13
Selecting a second game from the menu now works
Michael Pavone
2015-11-13
It is now possible to switch back and forth between the menu ROM and the game
Michael Pavone
2015-07-26
Fix some memory issues
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2015-07-17
Add ability to change start address for VRAM viewer. Fix handling of DMA enab...
Michael Pavone
2015-07-05
WIP changes to support reading cart memory map from ROM DB
Michael Pavone
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