Age | Commit message (Collapse) | Author |
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a cartridge via menu
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cause you to return to those sub-menus the next time the menu is loaded
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does not get inundated with warning modals when their gamepad lacks a mapping entry
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device. Fixes input in Decap Attack and possibly other games with buggy controller code
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which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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windowed mode. Allow specifying the aspect ratio in the config file.
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transitions for six button controllers. Fixes Charles MacDonald's SMS six button controller demo
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in main blastem program
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Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
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register
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properly when switching between the menu and the game
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but is mostly broken.
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mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
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mouse value rather than delta. Some other IO cleanup/fixes
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are set as inputs
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thought. Fixed mouse Y direction.
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a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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pressing start in the menu after returning to it only worked on the second try.
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