Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
--HG--
branch : nuklear_ui
|
|
|
|
memory destination
|
|
|
|
for RAW_IMPL instructions besides move
|
|
m68k instruction retranslation
|
|
self modifying code or bank switching
|
|
|
|
when translating movem with a large register list. Fixes bug in which Fantastic Dizzy was completely broken on 32-bit builds
|
|
|
|
II and possibly other games
|
|
|
|
|
|
|
|
|
|
|
|
to the generic backend.c so it can be shared between CPU cores
|
|
|
|
map initialization to handle extra field. Improved handling of out of bounds execution.
|
|
|
|
|
|
|
|
frames
|
|
with being able to translate at odd addresses.
|
|
value of IR, undefined bits of last stack frame word and properly deal with address errors that occur during exception processing.
|
|
|
|
code patching when non-standard aliases are used. This fixes the demo MDEM's First
|
|
119/122 in VDP FIFO Testing
|
|
|
|
|
|
lame alignment check when calling a C compile dfunction. 68K core seems okay, but Z80 is busted.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
|
|
that shows up when playing College Footbal USA 96
|
|
memory
|
|
I really need the ability for a word to be mapped to more than one instruction, but this will be more correct for now
|
|
|
|
|
|
|