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path: root/nuklear_ui/blastem_nuklear.c
AgeCommit message (Expand)Author
2020-11-24Fix format of axis mapping strings for axes that map to a d-padMichael Pavone
2020-11-21Add Genesis 6-button contoller imageMichael Pavone
2020-11-09Add a UI button to reset config to defaultsMichael Pavone
2020-11-07Prevent user from getting stuck in directories they don't have permission to ...Michael Pavone
2020-11-07Show current path in file browserMichael Pavone
2020-11-04Use different variants for Genesis controllers to better represent what types...Michael Pavone
2020-11-02Reorder system settings so that more common options are near the top and none...Michael Pavone
2020-07-19Added Wii U controller imageMike Pavone
2020-05-09Less hacky run on audio thread modeMichael Pavone
2020-03-28Expose vgm toggle keybind in settings UIMichael Pavone
2020-02-16Added UI for selecting configured modelMichael Pavone
2019-05-08Basic UI navigation with controllerMichael Pavone
2019-05-03Allow changing SDL2 mapping and controller type after initial configurationMichael Pavone
2019-04-29Fix a couple of small memory leaksMichael Pavone
2019-04-29Fix buffer overrun in shader list UIMichael Pavone
2019-04-27Make combo boxes keyboard navigableMichael Pavone
2019-04-25Minor improvements to keyboard navigationMichael Pavone
2019-04-24Allow game save path to be edited from UIMichael Pavone
2019-04-24Allow config file to be saved with executable for "portable" setupsMichael Pavone
2019-04-19WIP keyboard nav for Nuklear menusMichael Pavone
2019-04-07Fix regression in handling of context recreation in Nuklear UIMichael Pavone
2019-04-06Fix windows buildMichael Pavone
2019-04-04Allow Nuklear UI to be used when OpenGL is disabledMichael Pavone
2019-03-30Fix bumper/trigger binding boxes for "normal" style conntrollers. Change labe...Mike Pavone
2019-03-30Update version number for nightly buildsMike Pavone
2019-03-30Fix crash when pressing escape with no ROM loaded. Fix immediate cancel in ke...Mike Pavone
2019-03-27Update version number, special thanks, CHANGELOG and README in preparation fo...Michael Pavone
2019-03-27Add unit to gain label and change color of checkbox selected state to hopeful...Michael Pavone
2019-03-26Fixed contents of left and right shoulder boxes for VARIANT_6B_BUMPER control...Michael Pavone
2019-03-26Skip buttons or axes in the mapping UI that have no label for the selected co...Michael Pavone
2019-03-26Support controllers that have their dpad mapped to an axisMichael Pavone
2019-03-24Optionally emulate the offset around zero in the imperfect DAC of a discrete ...Michael Pavone
2019-03-23Configurable gain for overall output and individual componentsMichael Pavone
2019-03-20Updated checkbox styleMichael Pavone
2019-03-19Fix off by one in IO device UIMichael Pavone
2019-01-22Added some Makefile options to build a packaging friendly executableMichael Pavone
2019-01-17Hopefully fix Nuklear assert when loading ROM after changing video settings t...Michael Pavone
2019-01-03Updated version number and CHANGELOG for possible 0.6.1 releaseMichael Pavone
2019-01-03Disable most bindings when UI is activeMichael Pavone
2018-12-31Allow skipping buttons/axes in controller SDL2 mapping UIMike Pavone
2018-12-30Fix binding UI for "6 button right" style controllersMike Pavone
2018-12-30Updated special thanksMike Pavone
2018-12-30Updated binding UI to reflect new VDP debug optionsMike Pavone
2018-12-30Added support for GLES in addition to desktop GLMike Pavone
2018-12-15Update binding UI for non-standard controller layoutsMichael Pavone
2018-12-14Added PS4 6-button fighting pad image and cleaned up controller image handlin...Michael Pavone
2018-11-30Added code for actually saving new controller bindings to an appropriate key ...Michael Pavone
2018-10-26Add new view for selecting a new binding for a gamepad buttonMichael Pavone
2018-10-26Show user friendly names for binding options in controller bind configMichael Pavone
2018-10-25Handle looking up dpad config in binding UI. Fix left/right stick config disp...Michael Pavone