Age | Commit message (Collapse) | Author |
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handling code
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in the config file
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display in binding UI
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binding code would end up using
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controllers
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illegal chars from controller name
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heuristics fail to idenify details
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boxes for all buttons/axes
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labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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video with new settings if config has changed
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on font size
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is recreated
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gamepad mapping UI
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current system font can't be found or is in an unusable format. San Francisco font used on current OS X versions is in a .otf file whih presumably means it has CFF outlines that stb_truetype can't use.
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exhaustive if the faster prefix check fails. Added a bunch of debug printfs in case those aren't sufficient to get things working on other machines
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empty controller view so you can always get back to the main menu
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--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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selection on Windows
--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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