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Oxore's fork of "blastem" emulator for ROM hacking (C)
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nuklear_ui
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Author
2018-07-31
SDL2 mapping UI now handles axes
Michael Pavone
2018-07-30
WIP UI for creating an SDL2 mapping for controllers that don't have one
Michael Pavone
2018-07-27
Allow selecting controller type when controllers have an SDL 2 mapping, but h...
Michael Pavone
2018-07-25
Made controller binding page more resolution independent. Added binding boxes...
Michael Pavone
2018-07-22
Initial heuristics for detecting controller types and showing different label...
Michael Pavone
2018-06-29
Fix some issues identified by cppcheck
Michael Pavone
2018-06-28
Fix a number of other memory errors (mostly leaks again) identified by valgrind
Michael Pavone
2018-05-02
Fix drag and drop when using Nuklear UI
Michael Pavone
2018-05-01
Add some basic scaling to rest of UI
Michael Pavone
2018-05-01
Basic interface scaling for rest of settings UI
Michael Pavone
2018-05-01
Persist config on exit if config has changed
Michael Pavone
2018-04-30
Fix config value set when "Mega Mouse" is selected in settings UI
Michael Pavone
2018-04-27
Only save config file if something has changed. Re-initialize audio and video...
Michael Pavone
2018-04-24
Scale UI font size based on window size and start basing widget sizes based o...
Michael Pavone
2018-04-21
WIP controller binding view
Michael Pavone
2018-04-19
Use read_bundle_file for controller PNG. Re-upload texture when GL context is...
Michael Pavone
2018-04-19
Add code for loading PNG images. Added 360 controller image. WIP work on game...
Michael Pavone
2018-04-17
Add sync_source to default.cfg and the Nuklear UI
Michael Pavone
2018-04-05
Added code to fallback to Yosemite or pre-Yosemite system font in case curren...
Michael Pavone
2018-04-04
Fix silly bug in handling of Mac Roman font names. Make Mac font search more ...
Michael Pavone
2018-03-29
Allow double click to open ROM in file browser
Michael Pavone
2018-03-29
Added vsync to video settings
Michael Pavone
2018-03-26
Allow numpad keys to be mapped
Michael Pavone
2018-03-26
Remove some debug print stuff from font_win.c
Michael Pavone
2018-03-26
Add back button to Key binding view and add a window and back button to empty...
Michael Pavone
2018-03-25
Don't try to use GLES specific stuff unless we're actualy on a GLES platform
Michael Pavone
2018-03-25
Added OSX implementation of default_font
Michael Pavone
2018-03-25
Fix memory leak in edge case of font_win
Michael Pavone
2018-03-06
Added support for TTC and dfont format true type fonts. More robust font sele...
Michael Pavone
2018-02-07
Filled in About view
Michael Pavone
2018-02-07
Fix Windows build, added Windows default_font_path implementation
Michael Pavone
2018-02-06
Key binding menu is now functional
Michael Pavone
2018-02-05
More fleshed out keyboard bindings view
Michael Pavone
2018-02-02
Initial work on keyboard binding settings view
Michael Pavone
2017-12-11
Added RAM init and IO port config to system settings menu
Michael Pavone
2017-12-11
Added dropdowns for default region and savestate format
Michael Pavone
2017-12-08
Refactor basic settings dropdowns
Michael Pavone
2017-12-08
Initial work on system menu
Michael Pavone
2017-12-07
Fix GL include issue for 32-bit builds
Michael Pavone
2017-12-06
Fleshed out audio settings menu
Michael Pavone
2017-12-04
Fix buffer overrun in video settings menu
Michael Pavone
2017-12-01
Add shader selector to video settings
Michael Pavone
2017-12-01
Somewhat fleshed out video settings view
Michael Pavone
2017-11-29
Initial work on settings menu
Michael Pavone
2017-11-26
Enable lock-on in Nuklear UI
Michael Pavone
2017-11-26
Pause game execution when in the new UI pause menu
Michael Pavone
2017-11-26
Filter file list in Nuklear UI
Michael Pavone
2017-11-26
Sort directory listing in Nuklear UI file browser
Michael Pavone
2017-11-25
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in...
Michael Pavone
2017-11-25
Avoid burning a huge amount of CPU in the menu when emulation is not running ...
Michael Pavone
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