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blastem.git
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vdp-hacking
Oxore's fork of "blastem" emulator for ROM hacking (C)
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render.h
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Commit message (
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Author
2020-11-09
Add a UI button to reset config to defaults
Michael Pavone
2020-05-16
Fix libretro target
Michael Pavone
2020-05-08
Make netplay remote sync to network rather than audio or video so it doesn't ...
Michael Pavone
2020-04-29
WIP netplay support
Michael Pavone
2020-04-18
WIP new sync mode that runs emulation on audio thread
Michael Pavone
2019-09-16
Don't render lines that are cropped by overscan. Allows submitting frame earl...
Mike Pavone
2019-05-17
Split generic part of audio code into a separate file so it can be used in ot...
Michael Pavone
2019-04-04
Allow Nuklear UI to be used when OpenGL is disabled
Michael Pavone
2019-03-26
Support controllers that have their dpad mapped to an axis
Michael Pavone
2019-03-23
Configurable gain for overall output and individual components
Michael Pavone
2019-03-10
Added raw fbdev/evdev/ALSA render backend
Michael Pavone
2019-01-20
Fixed the most glaring issues in libretro build
Mike Pavone
2018-12-18
Allow closing VDP debug windows with the close button in the window title bar
Michael Pavone
2018-11-19
Implemented support for toggling off a debug view
Michael Pavone
2018-11-04
WIP new VDP plane debug view and support for detached VDP debug views generally
Michael Pavone
2018-08-03
Allow a gamepad mapping to apply to all controllers, controllers of a particu...
Michael Pavone
2018-04-27
Only save config file if something has changed. Re-initialize audio and video...
Michael Pavone
2018-03-30
More audio refactoring in preparation for allowing proper sync to video with ...
Michael Pavone
2018-03-28
Small cleanup to audio interface between emulation code and renderer backend
Michael Pavone
2018-03-26
Allow numpad keys to be mapped
Michael Pavone
2017-11-25
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in...
Michael Pavone
2017-11-25
Avoid burning a huge amount of CPU in the menu when emulation is not running ...
Michael Pavone
2017-06-14
Fix absolute mouse mode when non-default overscan settings are used
Michael Pavone
2017-06-14
Initial support for drag and drop. Some work needed for proper menu integration.
Michael Pavone
2017-03-04
Implement raw screenshot functionality requested in ticket:10
Michael Pavone
2017-01-26
Basic support for mapping an analog axis to functionality
Michael Pavone
2017-01-26
Allow toggling full screen mode at runtime. Allow resizing the window in wind...
Michael Pavone
2017-01-22
Initial support for using SDL2 game controller mapping functionality
Michael Pavone
2017-01-18
Overscan is now configurable
Michael Pavone
2016-12-22
Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be ...
Michael Pavone
2016-12-09
WIP split of ROM loading/argument parsing from Genesis emulation code. Compil...
Michael Pavone
2016-11-28
Clean up symbol visiblity and delete a ltitle bit of dead code
Michael Pavone
2016-08-22
Cleanup the separation of render backend and VDP code in preparation for havi...
Michael Pavone
2016-05-16
Added support for binding a bunch more "special" keys
Michael Pavone
2016-02-23
Added reasonable handling of joystick hotplug
Michael Pavone
2015-12-15
Initial support for relative mouse mode and skeleton of support for capture m...
Michael Pavone
2015-12-14
Scale mouse data based on window size
Michael Pavone
2015-11-28
Mega mouse support is mostly done
Michael Pavone
2015-11-28
Make nexus player remote useable as a controller for games that only require ...
Michael Pavone
2015-11-25
WIP support for mega mouse
Michael Pavone
2015-11-13
Selecting a second game from the menu now works
Michael Pavone
2015-11-08
ROM is now run after being selected in menu. Initial path for menu is read fr...
Michael Pavone
2015-07-25
Use a new fatal_error function instead of calling fprintf and exit for fatal ...
Michael Pavone
2015-05-28
Merge windows branch with latest changes
Michael Pavone
2015-05-21
Process events while waiting for 68K debugger input. This prevents "not respo...
Michael Pavone
2015-05-20
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Michael Pavone
2014-04-01
Initial work on Windows port
Michael Pavone
2013-10-31
Add support for left and right shift keys
Mike Pavone
2013-10-26
Update opengl branch from default. Fix build breakage unrelated to merge
Mike Pavone
2013-09-10
Added copyright notice to source files and added GPL license text in COPYING
Mike Pavone
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