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path: root/render_sdl.c
AgeCommit message (Expand)Author
2017-01-26Basic support for mapping an analog axis to functionalityMichael Pavone
2017-01-26Added mappings to allow PS-style names for leftstick/rightstick click actions...Michael Pavone
2017-01-26Allow toggling full screen mode at runtime. Allow resizing the window in wind...Michael Pavone
2017-01-24Adjust mouse cursor in absolute mode/menu to account for presence of top borderMichael Pavone
2017-01-24Make gamepad "semantic" mapping play nice with hotplug supportMichael Pavone
2017-01-22Initial support for using SDL2 game controller mapping functionalityMichael Pavone
2017-01-18Overscan is now configurableMichael Pavone
2017-01-15Initial work on emulating top and bottom border areaMichael Pavone
2016-12-22Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be ...Michael Pavone
2016-12-09WIP split of ROM loading/argument parsing from Genesis emulation code. Compil...Michael Pavone
2016-11-28Clean up symbol visiblity and delete a ltitle bit of dead codeMichael Pavone
2016-08-22Cleanup the separation of render backend and VDP code in preparation for havi...Michael Pavone
2016-08-09Fix NOGL compile optionMichael Pavone
2016-08-05Fix a memory corruption bug from failing to grow the buffer for the window ca...Michael Pavone
2016-05-15Complete SDL to Saturn scan code mappingMichael Pavone
2016-05-11Initial stab at Saturn keyboard supportMichael Pavone
2016-05-10Fix bug in 68K movep.l when the destination is a register mapped to a host re...Michael Pavone
2016-05-01Set vsync state based on config file rather than just using whatever the syst...Michael Pavone
2016-05-01Added a config option that allows turning scanlines on and offMichael Pavone
2016-02-23Added reasonable handling of joystick hotplugMichael Pavone
2015-12-15Initial support for relative mouse mode and skeleton of support for capture m...Michael Pavone
2015-12-14Scale mouse data based on window sizeMichael Pavone
2015-11-28Mega mouse support is mostly doneMichael Pavone
2015-11-28Dividing by FPS_INTERVAL does not make senese as the division was to convert ...Michael Pavone
2015-11-28Don't try setting the window title on AndroidMichael Pavone
2015-11-25WIP support for mega mouseMichael Pavone
2015-11-13Selecting a second game from the menu now worksMichael Pavone
2015-11-08ROM is now run after being selected in menu. Initial path for menu is read fr...Michael Pavone
2015-07-27Use binary mode for reading shaders and config files so we actually get the n...Michael Pavone
2015-07-26Minor cleanupMichael Pavone
2015-07-26MergeMichael Pavone
2015-07-26Use SDL2 renderer as a fallback=?UTF-8?q?Higor=20Eur=C3=ADpedes?=
2015-07-26Add pure SDL2 renderer=?UTF-8?q?Higor=20Eur=C3=ADpedes?=
2015-07-25Use a new fatal_error function instead of calling fprintf and exit for fatal ...Michael Pavone
2015-07-05WIP changes to support reading cart memory map from ROM DBMichael Pavone
2015-05-28Fix crash bug in windows buildMichael Pavone
2015-05-28Get windows build compiling again post-mergeMichael Pavone
2015-05-20Upgrade to SDL 2.0 and drop support for the non-OpenGL render pathMichael Pavone
2015-01-01Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a s...Michael Pavone
2014-06-17Partially working switch to having a vcounter and hslot counter in the contex...Michael Pavone
2014-01-06The local clone on my laptop got messed up and some changes had not been push...Michael Pavone
2013-10-29Fix allocation and memset size for field buffers when using OpenGLMike Pavone
2013-10-29Preserve aspect ratio unless config file says otherwiseMike Pavone
2013-10-28Pull shader file names from config file.Mike Pavone
2013-10-28Move shader files to their own directory. Read shaders from /.config/blastem/...Mike Pavone
2013-10-28Allow OpenGL support to be disabled at compile time. Move generic utility fun...Mike Pavone
2013-10-27Enable fullscreen mode in OpenGL rendererMike Pavone
2013-10-27Support interlace mode with OpenGL backendMike Pavone
2013-10-27Basic OpenGL rendering is workingMike Pavone
2013-10-26Update opengl branch from default. Fix build breakage unrelated to mergeMike Pavone