Age | Commit message (Collapse) | Author |
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SDL 2 renderers
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the aspect setting if it is not specified
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mappings so it does not pop up a modal when not run from a terminal
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rather than only doing it for the height
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which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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the buffer pitch
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has a few minor holes to fill
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actions aka l3/r3
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windowed mode. Allow specifying the aspect ratio in the config file.
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useful.
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Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
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caption when switching games
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register
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system decides for us.
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mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
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milliseconds to seconds
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from config file.
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number of bytes we expect
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errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
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