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Oxore's fork of "blastem" emulator for ROM hacking (C)
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render_sdl.c
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Author
2018-12-30
Switched default sync source back to audio as the video option is not ready f...
Mike Pavone
2018-12-30
Added support for GLES in addition to desktop GL
Mike Pavone
2018-12-18
Allow closing VDP debug windows with the close button in the window title bar
Michael Pavone
2018-11-19
Implemented support for toggling off a debug view
Michael Pavone
2018-11-10
Fix edge case in DRC audio path
Michael Pavone
2018-11-09
Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL...
Michael Pavone
2018-11-04
WIP new VDP plane debug view and support for detached VDP debug views generally
Michael Pavone
2018-10-24
Pull current controller config in binding UI from whatever the actual binding...
Michael Pavone
2018-08-03
Allow a gamepad mapping to apply to all controllers, controllers of a particu...
Michael Pavone
2018-07-31
Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone
2018-07-30
WIP UI for creating an SDL2 mapping for controllers that don't have one
Michael Pavone
2018-07-22
Initial heuristics for detecting controller types and showing different label...
Michael Pavone
2018-06-28
Fix a number of other memory errors (mostly leaks again) identified by valgrind
Michael Pavone
2018-06-22
Fix code for handling switch between sync styles at runtime
Michael Pavone
2018-06-21
Initial attempt at handling switches between sync modes at runtime. Needs work
Michael Pavone
2018-06-20
Limit underflow warning spam
Michael Pavone
2018-06-20
Fix double free in sync to video mode
Michael Pavone
2018-05-05
Refactor to split device bindings from IO emulation code
Michael Pavone
2018-05-01
Fix deadlock when changing settings before loading first ROM
Michael Pavone
2018-04-30
Fix sync to audio option
Michael Pavone
2018-04-27
Only save config file if something has changed. Re-initialize audio and video...
Michael Pavone
2018-04-17
Audio DRC seems to be working pretty well now. Removed debug printfs
Michael Pavone
2018-04-17
Moved resample rate adjustment to after frame flip rather than in audio callb...
Michael Pavone
2018-04-14
Audio DRC now sounds good in both NTSC and PAL, just need to adjust constants...
Michael Pavone
2018-04-14
Mostly working dynamic rate control. Needs some tweaking, especially for PAL
Michael Pavone
2018-04-13
WIP dynamic rate control
Michael Pavone
2018-04-11
Fix regression in right audio channel
Michael Pavone
2018-03-30
More audio refactoring in preparation for allowing proper sync to video with ...
Michael Pavone
2018-03-28
Add support for float32 format audio samples
Michael Pavone
2018-03-28
Small cleanup to audio interface between emulation code and renderer backend
Michael Pavone
2018-03-24
Merge
Michael Pavone
2018-03-24
Added png screenshot support
Michael Pavone
2018-03-13
Set glClearColor back to black
Michael Pavone
2017-11-25
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in...
Michael Pavone
2017-11-25
Avoid burning a huge amount of CPU in the menu when emulation is not running ...
Michael Pavone
2017-11-22
Fix UI rendering in fullscreen and wome initial work on the "pause" menu
Michael Pavone
2017-11-21
Initial work on Nuklear-based UI
Michael Pavone
2017-08-24
Clear display in SDL2 renderer before doing the texture copy. This gets rid o...
Michael Pavone
2017-06-15
Allow selecting linear or nearet neighbor scaling for both the Open GL and SD...
Michael Pavone
2017-06-15
Allow height to be specified in the config file and properly calculate from t...
Michael Pavone
2017-06-14
Fix absolute mouse mode when non-default overscan settings are used
Michael Pavone
2017-06-14
Initial support for drag and drop. Some work needed for proper menu integration.
Michael Pavone
2017-05-12
Use printf rather than info_message for message about game controller mapping...
Michael Pavone
2017-05-10
Load extra controller mappings from gamecontrollerdb.txt
Michael Pavone
2017-04-29
Make internal screenshot functionality completely ignore overscan settings ra...
Michael Pavone
2017-04-23
Add config file option to disable Open GL rendering
Michael Pavone
2017-04-21
Fix a deficiency in the way types were handled in my ternary tree. Fixes in w...
Michael Pavone
2017-03-06
Width on glTexSubImage2D call in render_framebuffer_updated needs to match th...
Michael Pavone
2017-03-06
Initial stab at horizontal border emulation. Only works for H40 and still has...
Michael Pavone
2017-03-04
Implement raw screenshot functionality requested in ticket:10
Michael Pavone
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