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2018-12-30Switched default sync source back to audio as the video option is not ready ↵Mike Pavone
for prime timeop
2018-12-30Added support for GLES in addition to desktop GLMike Pavone
2018-12-18Allow closing VDP debug windows with the close button in the window title barMichael Pavone
2018-11-19Implemented support for toggling off a debug viewMichael Pavone
2018-11-10Fix edge case in DRC audio pathMichael Pavone
2018-11-09Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with ↵Michael Pavone
GL windows
2018-11-04WIP new VDP plane debug view and support for detached VDP debug views generallyMichael Pavone
2018-10-24Pull current controller config in binding UI from whatever the actual ↵Michael Pavone
binding code would end up using
2018-08-03Allow a gamepad mapping to apply to all controllers, controllers of a ↵Michael Pavone
particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
2018-07-31Read extral SDL2 mappings on startup from controller_types.cfgMichael Pavone
2018-07-30WIP UI for creating an SDL2 mapping for controllers that don't have oneMichael Pavone
2018-07-22Initial heuristics for detecting controller types and showing different ↵Michael Pavone
labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
2018-06-28Fix a number of other memory errors (mostly leaks again) identified by valgrindMichael Pavone
2018-06-22Fix code for handling switch between sync styles at runtimeMichael Pavone
2018-06-21Initial attempt at handling switches between sync modes at runtime. Needs workMichael Pavone
2018-06-20Limit underflow warning spamMichael Pavone
2018-06-20Fix double free in sync to video modeMichael Pavone
2018-05-05Refactor to split device bindings from IO emulation codeMichael Pavone
2018-05-01Fix deadlock when changing settings before loading first ROMMichael Pavone
2018-04-30Fix sync to audio optionMichael Pavone
2018-04-27Only save config file if something has changed. Re-initialize audio and ↵Michael Pavone
video with new settings if config has changed
2018-04-17Audio DRC seems to be working pretty well now. Removed debug printfsMichael Pavone
2018-04-17Moved resample rate adjustment to after frame flip rather than in audio ↵Michael Pavone
callback as it makes more sense there. Needs adjustment to avoid audible pitch changes
2018-04-14Audio DRC now sounds good in both NTSC and PAL, just need to adjust ↵Michael Pavone
constants to minimize latency without leading to dropouts
2018-04-14Mostly working dynamic rate control. Needs some tweaking, especially for PALMichael Pavone
2018-04-13WIP dynamic rate controlMichael Pavone
2018-04-11Fix regression in right audio channelMichael Pavone
2018-03-30More audio refactoring in preparation for allowing proper sync to video with ↵Michael Pavone
dynamic audio rate control
2018-03-28Add support for float32 format audio samplesMichael Pavone
2018-03-28Small cleanup to audio interface between emulation code and renderer backendMichael Pavone
2018-03-24MergeMichael Pavone
--HG-- branch : nuklear_ui
2018-03-24Added png screenshot supportMichael Pavone
2018-03-13Set glClearColor back to blackMichael Pavone
--HG-- branch : nuklear_ui
2017-11-25Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI ↵Michael Pavone
in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable --HG-- branch : nuklear_ui
2017-11-25Avoid burning a huge amount of CPU in the menu when emulation is not running ↵Michael Pavone
and vsync is disabled --HG-- branch : nuklear_ui
2017-11-22Fix UI rendering in fullscreen and wome initial work on the "pause" menuMichael Pavone
--HG-- branch : nuklear_ui
2017-11-21Initial work on Nuklear-based UIMichael Pavone
--HG-- branch : nuklear_ui
2017-08-24Clear display in SDL2 renderer before doing the texture copy. This gets rid ↵Michael Pavone
of the artifacts noted in ticket:29
2017-06-15Allow selecting linear or nearet neighbor scaling for both the Open GL and ↵Michael Pavone
SDL 2 renderers
2017-06-15Allow height to be specified in the config file and properly calculate from ↵Michael Pavone
the aspect setting if it is not specified
2017-06-14Fix absolute mouse mode when non-default overscan settings are usedMichael Pavone
2017-06-14Initial support for drag and drop. Some work needed for proper menu integration.Michael Pavone
2017-05-12Use printf rather than info_message for message about game controller ↵Michael Pavone
mappings so it does not pop up a modal when not run from a terminal
2017-05-10Load extra controller mappings from gamecontrollerdb.txtMichael Pavone
2017-04-29Make internal screenshot functionality completely ignore overscan settings ↵Michael Pavone
rather than only doing it for the height
2017-04-23Add config file option to disable Open GL renderingMichael Pavone
2017-04-21Fix a deficiency in the way types were handled in my ternary tree. Fixes in ↵Michael Pavone
which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
2017-03-06Width on glTexSubImage2D call in render_framebuffer_updated needs to match ↵Michael Pavone
the buffer pitch
2017-03-06Initial stab at horizontal border emulation. Only works for H40 and still ↵Michael Pavone
has a few minor holes to fill
2017-03-04Implement raw screenshot functionality requested in ticket:10Michael Pavone