Age | Commit message (Collapse) | Author |
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for prime timeop
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GL windows
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binding code would end up using
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particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
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labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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video with new settings if config has changed
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callback as it makes more sense there. Needs adjustment to avoid audible pitch changes
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constants to minimize latency without leading to dropouts
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dynamic audio rate control
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--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
--HG--
branch : nuklear_ui
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and vsync is disabled
--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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of the artifacts noted in ticket:29
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SDL 2 renderers
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the aspect setting if it is not specified
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mappings so it does not pop up a modal when not run from a terminal
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rather than only doing it for the height
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which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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the buffer pitch
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has a few minor holes to fill
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