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Oxore's fork of "blastem" emulator for ROM hacking (C)
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render_sdl.c
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Author
2017-05-12
Use printf rather than info_message for message about game controller mapping...
Michael Pavone
2017-05-10
Load extra controller mappings from gamecontrollerdb.txt
Michael Pavone
2017-04-29
Make internal screenshot functionality completely ignore overscan settings ra...
Michael Pavone
2017-04-23
Add config file option to disable Open GL rendering
Michael Pavone
2017-04-21
Fix a deficiency in the way types were handled in my ternary tree. Fixes in w...
Michael Pavone
2017-03-06
Width on glTexSubImage2D call in render_framebuffer_updated needs to match th...
Michael Pavone
2017-03-06
Initial stab at horizontal border emulation. Only works for H40 and still has...
Michael Pavone
2017-03-04
Implement raw screenshot functionality requested in ticket:10
Michael Pavone
2017-03-01
Fix scancode for F key
Michael Pavone
2017-01-26
Basic support for mapping an analog axis to functionality
Michael Pavone
2017-01-26
Added mappings to allow PS-style names for leftstick/rightstick click actions...
Michael Pavone
2017-01-26
Allow toggling full screen mode at runtime. Allow resizing the window in wind...
Michael Pavone
2017-01-24
Adjust mouse cursor in absolute mode/menu to account for presence of top border
Michael Pavone
2017-01-24
Make gamepad "semantic" mapping play nice with hotplug support
Michael Pavone
2017-01-22
Initial support for using SDL2 game controller mapping functionality
Michael Pavone
2017-01-18
Overscan is now configurable
Michael Pavone
2017-01-15
Initial work on emulating top and bottom border area
Michael Pavone
2016-12-22
Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be ...
Michael Pavone
2016-12-09
WIP split of ROM loading/argument parsing from Genesis emulation code. Compil...
Michael Pavone
2016-11-28
Clean up symbol visiblity and delete a ltitle bit of dead code
Michael Pavone
2016-08-22
Cleanup the separation of render backend and VDP code in preparation for havi...
Michael Pavone
2016-08-09
Fix NOGL compile option
Michael Pavone
2016-08-05
Fix a memory corruption bug from failing to grow the buffer for the window ca...
Michael Pavone
2016-05-15
Complete SDL to Saturn scan code mapping
Michael Pavone
2016-05-11
Initial stab at Saturn keyboard support
Michael Pavone
2016-05-10
Fix bug in 68K movep.l when the destination is a register mapped to a host re...
Michael Pavone
2016-05-01
Set vsync state based on config file rather than just using whatever the syst...
Michael Pavone
2016-05-01
Added a config option that allows turning scanlines on and off
Michael Pavone
2016-02-23
Added reasonable handling of joystick hotplug
Michael Pavone
2015-12-15
Initial support for relative mouse mode and skeleton of support for capture m...
Michael Pavone
2015-12-14
Scale mouse data based on window size
Michael Pavone
2015-11-28
Mega mouse support is mostly done
Michael Pavone
2015-11-28
Dividing by FPS_INTERVAL does not make senese as the division was to convert ...
Michael Pavone
2015-11-28
Don't try setting the window title on Android
Michael Pavone
2015-11-25
WIP support for mega mouse
Michael Pavone
2015-11-13
Selecting a second game from the menu now works
Michael Pavone
2015-11-08
ROM is now run after being selected in menu. Initial path for menu is read fr...
Michael Pavone
2015-07-27
Use binary mode for reading shaders and config files so we actually get the n...
Michael Pavone
2015-07-26
Minor cleanup
Michael Pavone
2015-07-26
Merge
Michael Pavone
2015-07-26
Use SDL2 renderer as a fallback
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2015-07-26
Add pure SDL2 renderer
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2015-07-25
Use a new fatal_error function instead of calling fprintf and exit for fatal ...
Michael Pavone
2015-07-05
WIP changes to support reading cart memory map from ROM DB
Michael Pavone
2015-05-28
Fix crash bug in windows build
Michael Pavone
2015-05-28
Get windows build compiling again post-merge
Michael Pavone
2015-05-20
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Michael Pavone
2015-01-01
Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a s...
Michael Pavone
2014-06-17
Partially working switch to having a vcounter and hslot counter in the contex...
Michael Pavone
2014-01-06
The local clone on my laptop got messed up and some changes had not been push...
Michael Pavone
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