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vdp-hacking
Oxore's fork of "blastem" emulator for ROM hacking (C)
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render_sdl.c
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Author
2015-05-20
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Michael Pavone
2015-01-01
Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a s...
Michael Pavone
2014-06-17
Partially working switch to having a vcounter and hslot counter in the contex...
Michael Pavone
2014-01-06
The local clone on my laptop got messed up and some changes had not been push...
Michael Pavone
2013-10-29
Fix allocation and memset size for field buffers when using OpenGL
Mike Pavone
2013-10-29
Preserve aspect ratio unless config file says otherwise
Mike Pavone
2013-10-28
Pull shader file names from config file.
Mike Pavone
2013-10-28
Move shader files to their own directory. Read shaders from /.config/blastem/...
Mike Pavone
2013-10-28
Allow OpenGL support to be disabled at compile time. Move generic utility fun...
Mike Pavone
2013-10-27
Enable fullscreen mode in OpenGL renderer
Mike Pavone
2013-10-27
Support interlace mode with OpenGL backend
Mike Pavone
2013-10-27
Basic OpenGL rendering is working
Mike Pavone
2013-10-26
Update opengl branch from default. Fix build breakage unrelated to merge
Mike Pavone
2013-10-03
Add an FPS counter to the title bar
Mike Pavone
2013-09-10
Added copyright notice to source files and added GPL license text in COPYING
Mike Pavone
2013-07-23
Started work on OpenGL support in new branch
Mike Pavone
2013-07-18
Add config values for audio sample rate and buffer size
Mike Pavone
2013-07-17
Add fullscreen support and add a keybinding for exiting the emulator
Mike Pavone
2013-07-10
Read joystick bindings from config file
Mike Pavone
2013-06-30
Make VDP render in native pixel format of the renderer for a modest performan...
Mike Pavone
2013-06-25
Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone
2013-06-23
Implement basic joystick support
Mike Pavone
2013-06-23
Change buffer size to avoid weird artifacts on some systems
Mike Pavone
2013-06-23
Fix sprite y mask in interlace mode. Fix framebuffer selection when switching...
Mike Pavone
2013-06-22
Initial work on interlace
Mike Pavone
2013-06-17
Process events in vgm player so that quitting works
Mike Pavone
2013-06-14
Make keybindings data driven so they can be populated from a config file later
Mike Pavone
2013-05-29
Incredibly broken YM2612 support plus a fix to Z80 bus request
Mike Pavone
2013-05-27
Fix deadlock on quit
Mike Pavone
2013-05-23
Get rid of debug puts and limit based on audio rather than frame rate by defa...
Mike Pavone
2013-05-23
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone
2013-05-16
Get frame time correct and frame rate sort of correct for EUR region
Mike Pavone
2013-05-15
Set window title based on ROM header name
Mike Pavone
2013-05-15
Increase sample size for min_delay
Mike Pavone
2013-05-15
Re-enable frame limit, but add a command line flag to disable it
Mike Pavone
2013-05-11
Remove z80_ram reference in SDL renderer to get stateview compiling again. Pr...
Mike Pavone
2013-05-02
Implement LDI
Mike Pavone
2013-04-26
Added key to save Z80 RAM to a file
Mike Pavone
2013-04-22
Add shadow/higlight info to debug renderer
Mike Pavone
2013-04-22
Implemented shadow hilight mode.
Mike Pavone
2013-04-21
Improve color rendering accuracy and optimize SDL renderer a bit
Mike Pavone
2013-01-20
Add support for breaking into the debugger while game is running
Mike Pavone
2012-12-30
Fix 68K->VDP DMA
Mike Pavone
2012-12-20
Gamepad support
Mike Pavone
2012-12-19
Cleanup 68K timing code. Temporarily omment out fFPS counter as it was causin...
Mike Pavone
2012-12-19
Add FPS counter to console output
Mike Pavone
2012-12-18
Add palette debug to SDL renderer
Mike Pavone
2012-12-18
Get Flavio's color bar demo kind of sort of working
Mike Pavone
2012-12-09
Add debug render mode and fix vertical flip bit for bg tiles
Mike Pavone
2012-12-08
Add support for simple resolution scaling
Mike Pavone
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