summaryrefslogtreecommitdiff
path: root/render_sdl.c
AgeCommit message (Expand)Author
2015-05-20Upgrade to SDL 2.0 and drop support for the non-OpenGL render pathMichael Pavone
2015-01-01Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a s...Michael Pavone
2014-06-17Partially working switch to having a vcounter and hslot counter in the contex...Michael Pavone
2014-01-06The local clone on my laptop got messed up and some changes had not been push...Michael Pavone
2013-10-29Fix allocation and memset size for field buffers when using OpenGLMike Pavone
2013-10-29Preserve aspect ratio unless config file says otherwiseMike Pavone
2013-10-28Pull shader file names from config file.Mike Pavone
2013-10-28Move shader files to their own directory. Read shaders from /.config/blastem/...Mike Pavone
2013-10-28Allow OpenGL support to be disabled at compile time. Move generic utility fun...Mike Pavone
2013-10-27Enable fullscreen mode in OpenGL rendererMike Pavone
2013-10-27Support interlace mode with OpenGL backendMike Pavone
2013-10-27Basic OpenGL rendering is workingMike Pavone
2013-10-26Update opengl branch from default. Fix build breakage unrelated to mergeMike Pavone
2013-10-03Add an FPS counter to the title barMike Pavone
2013-09-10Added copyright notice to source files and added GPL license text in COPYINGMike Pavone
2013-07-23Started work on OpenGL support in new branchMike Pavone
2013-07-18Add config values for audio sample rate and buffer sizeMike Pavone
2013-07-17Add fullscreen support and add a keybinding for exiting the emulatorMike Pavone
2013-07-10Read joystick bindings from config fileMike Pavone
2013-06-30Make VDP render in native pixel format of the renderer for a modest performan...Mike Pavone
2013-06-25Move IO code to a separate file and do a tiny bit of refactoringMike Pavone
2013-06-23Implement basic joystick supportMike Pavone
2013-06-23Change buffer size to avoid weird artifacts on some systemsMike Pavone
2013-06-23Fix sprite y mask in interlace mode. Fix framebuffer selection when switching...Mike Pavone
2013-06-22Initial work on interlaceMike Pavone
2013-06-17Process events in vgm player so that quitting worksMike Pavone
2013-06-14Make keybindings data driven so they can be populated from a config file laterMike Pavone
2013-05-29Incredibly broken YM2612 support plus a fix to Z80 bus requestMike Pavone
2013-05-27Fix deadlock on quitMike Pavone
2013-05-23Get rid of debug puts and limit based on audio rather than frame rate by defa...Mike Pavone
2013-05-23Initial PSG support. Mostly works, noise channel is borked though.Mike Pavone
2013-05-16Get frame time correct and frame rate sort of correct for EUR regionMike Pavone
2013-05-15Set window title based on ROM header nameMike Pavone
2013-05-15Increase sample size for min_delayMike Pavone
2013-05-15Re-enable frame limit, but add a command line flag to disable itMike Pavone
2013-05-11Remove z80_ram reference in SDL renderer to get stateview compiling again. Pr...Mike Pavone
2013-05-02Implement LDIMike Pavone
2013-04-26Added key to save Z80 RAM to a fileMike Pavone
2013-04-22Add shadow/higlight info to debug rendererMike Pavone
2013-04-22Implemented shadow hilight mode.Mike Pavone
2013-04-21Improve color rendering accuracy and optimize SDL renderer a bitMike Pavone
2013-01-20Add support for breaking into the debugger while game is runningMike Pavone
2012-12-30Fix 68K->VDP DMAMike Pavone
2012-12-20Gamepad supportMike Pavone
2012-12-19Cleanup 68K timing code. Temporarily omment out fFPS counter as it was causin...Mike Pavone
2012-12-19Add FPS counter to console outputMike Pavone
2012-12-18Add palette debug to SDL rendererMike Pavone
2012-12-18Get Flavio's color bar demo kind of sort of workingMike Pavone
2012-12-09Add debug render mode and fix vertical flip bit for bg tilesMike Pavone
2012-12-08Add support for simple resolution scalingMike Pavone