Age | Commit message (Collapse) | Author |
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segfault on exit when using fglrx
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context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
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pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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/.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
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functions out of config.c
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--HG--
branch : opengl
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--HG--
branch : opengl
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--HG--
branch : opengl
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--HG--
branch : opengl
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--HG--
branch : opengl
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performance gain and to make it easier to use OpenGL for rendering
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switching out of interlace mode.
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default.
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Print out the sprite list in stateview.
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causing segfaults
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