summaryrefslogtreecommitdiff
path: root/render_sdl.c
AgeCommit message (Expand)Author
2017-08-24Clear display in SDL2 renderer before doing the texture copy. This gets rid o...Michael Pavone
2017-06-15Allow selecting linear or nearet neighbor scaling for both the Open GL and SD...Michael Pavone
2017-06-15Allow height to be specified in the config file and properly calculate from t...Michael Pavone
2017-06-14Fix absolute mouse mode when non-default overscan settings are usedMichael Pavone
2017-06-14Initial support for drag and drop. Some work needed for proper menu integration.Michael Pavone
2017-05-12Use printf rather than info_message for message about game controller mapping...Michael Pavone
2017-05-10Load extra controller mappings from gamecontrollerdb.txtMichael Pavone
2017-04-29Make internal screenshot functionality completely ignore overscan settings ra...Michael Pavone
2017-04-23Add config file option to disable Open GL renderingMichael Pavone
2017-04-21Fix a deficiency in the way types were handled in my ternary tree. Fixes in w...Michael Pavone
2017-03-06Width on glTexSubImage2D call in render_framebuffer_updated needs to match th...Michael Pavone
2017-03-06Initial stab at horizontal border emulation. Only works for H40 and still has...Michael Pavone
2017-03-04Implement raw screenshot functionality requested in ticket:10Michael Pavone
2017-03-01Fix scancode for F keyMichael Pavone
2017-01-26Basic support for mapping an analog axis to functionalityMichael Pavone
2017-01-26Added mappings to allow PS-style names for leftstick/rightstick click actions...Michael Pavone
2017-01-26Allow toggling full screen mode at runtime. Allow resizing the window in wind...Michael Pavone
2017-01-24Adjust mouse cursor in absolute mode/menu to account for presence of top borderMichael Pavone
2017-01-24Make gamepad "semantic" mapping play nice with hotplug supportMichael Pavone
2017-01-22Initial support for using SDL2 game controller mapping functionalityMichael Pavone
2017-01-18Overscan is now configurableMichael Pavone
2017-01-15Initial work on emulating top and bottom border areaMichael Pavone
2016-12-22Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be ...Michael Pavone
2016-12-09WIP split of ROM loading/argument parsing from Genesis emulation code. Compil...Michael Pavone
2016-11-28Clean up symbol visiblity and delete a ltitle bit of dead codeMichael Pavone
2016-08-22Cleanup the separation of render backend and VDP code in preparation for havi...Michael Pavone
2016-08-09Fix NOGL compile optionMichael Pavone
2016-08-05Fix a memory corruption bug from failing to grow the buffer for the window ca...Michael Pavone
2016-05-15Complete SDL to Saturn scan code mappingMichael Pavone
2016-05-11Initial stab at Saturn keyboard supportMichael Pavone
2016-05-10Fix bug in 68K movep.l when the destination is a register mapped to a host re...Michael Pavone
2016-05-01Set vsync state based on config file rather than just using whatever the syst...Michael Pavone
2016-05-01Added a config option that allows turning scanlines on and offMichael Pavone
2016-02-23Added reasonable handling of joystick hotplugMichael Pavone
2015-12-15Initial support for relative mouse mode and skeleton of support for capture m...Michael Pavone
2015-12-14Scale mouse data based on window sizeMichael Pavone
2015-11-28Mega mouse support is mostly doneMichael Pavone
2015-11-28Dividing by FPS_INTERVAL does not make senese as the division was to convert ...Michael Pavone
2015-11-28Don't try setting the window title on AndroidMichael Pavone
2015-11-25WIP support for mega mouseMichael Pavone
2015-11-13Selecting a second game from the menu now worksMichael Pavone
2015-11-08ROM is now run after being selected in menu. Initial path for menu is read fr...Michael Pavone
2015-07-27Use binary mode for reading shaders and config files so we actually get the n...Michael Pavone
2015-07-26Minor cleanupMichael Pavone
2015-07-26MergeMichael Pavone
2015-07-26Use SDL2 renderer as a fallback=?UTF-8?q?Higor=20Eur=C3=ADpedes?=
2015-07-26Add pure SDL2 renderer=?UTF-8?q?Higor=20Eur=C3=ADpedes?=
2015-07-25Use a new fatal_error function instead of calling fprintf and exit for fatal ...Michael Pavone
2015-07-05WIP changes to support reading cart memory map from ROM DBMichael Pavone
2015-05-28Fix crash bug in windows buildMichael Pavone