Age | Commit message (Collapse) | Author |
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saving a screenshot
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support older versions of Android)
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window is currently fullscreen. Add a little more error handling to Open GL code
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debugging issue
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gain code has been added
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clients that don't explicitly set the gain
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mix_buf. Fix lack of proper termination in shader loading code
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enabled as this can confuse GDB
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that things aren't weird if SDL2 picks a number of channels other than what we ask for
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for prime timeop
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GL windows
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binding code would end up using
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particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
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labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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video with new settings if config has changed
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callback as it makes more sense there. Needs adjustment to avoid audible pitch changes
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constants to minimize latency without leading to dropouts
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dynamic audio rate control
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--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
--HG--
branch : nuklear_ui
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and vsync is disabled
--HG--
branch : nuklear_ui
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--HG--
branch : nuklear_ui
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