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Oxore's fork of "blastem" emulator for ROM hacking (C)
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render_sdl.c
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Author
2020-05-12
Go back to unpausing audio in render_video_loop to ensure the core is no long...
Michael Pavone
2020-05-09
Less hacky run on audio thread mode
Michael Pavone
2020-05-09
Don't hold frame queue mutex while rendering
Michael Pavone
2020-05-09
Fix regression in run on audio thread mode
Michael Pavone
2020-05-09
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Michael Pavone
2020-05-08
Avoid expensive re-init from switching to external sync after render_init has...
Michael Pavone
2020-05-08
Make netplay remote sync to network rather than audio or video so it doesn't ...
Michael Pavone
2020-04-30
Remove usage of GCC pointer arithmetic on void * extension
Michael Pavone
2020-04-30
Get WIP net play code compiling on Windows and cleanup some unistd.h includes
Michael Pavone
2020-04-18
Make requested sample format configurable
Michael Pavone
2020-04-18
WIP new sync mode that runs emulation on audio thread
Michael Pavone
2020-01-06
Fix debug view window stuff that got broken when FRAMEBUFFER_UI got added
Michael Pavone
2019-09-16
Don't render lines that are cropped by overscan. Allows submitting frame earl...
Mike Pavone
2019-05-17
Split generic part of audio code into a separate file so it can be used in ot...
Michael Pavone
2019-05-08
Basic UI navigation with controller
Michael Pavone
2019-05-03
Reprocess bindings when SDL2 mappings, controller types or controller order c...
Michael Pavone
2019-05-03
Reorder controllers based on which one receives player input first
Michael Pavone
2019-04-23
Demote screenshot message to debug level so that a popup is not spawned when ...
Michael Pavone
2019-04-14
Get Android build working again and update for SDL 2.0.7 (last version to sup...
Michael Pavone
2019-04-04
Allow Nuklear UI to be used when OpenGL is disabled
Michael Pavone
2019-03-31
Fix crash that occurs when changing video screen settings if the emulator win...
Mike Pavone
2019-03-27
Restore some newlines in debug output that got lost when fixing GDB remote de...
Michael Pavone
2019-03-27
Request float 32 sample format since it saves us a conversion now that the ga...
Michael Pavone
2019-03-26
Support controllers that have their dpad mapped to an axis
Michael Pavone
2019-03-24
Initialize gain_mult when creating an audio source so things work okay for cl...
Michael Pavone
2019-03-24
Make sure there are no races between main thread and audio thread around mix_...
Mike Pavone
2019-03-23
Configurable gain for overall output and individual components
Michael Pavone
2019-03-20
Avoid printing a bunch of junk to stdout when GDB remote debugging is enabled...
Michael Pavone
2019-01-22
Added some Makefile options to build a packaging friendly executable
Michael Pavone
2019-01-20
Small fix to sync sample calculation in render_sdl
Michael Pavone
2019-01-18
Modified audio code to support an arbitrary number of output channels so that...
Michael Pavone
2018-12-30
Switched default sync source back to audio as the video option is not ready f...
Mike Pavone
2018-12-30
Added support for GLES in addition to desktop GL
Mike Pavone
2018-12-18
Allow closing VDP debug windows with the close button in the window title bar
Michael Pavone
2018-11-19
Implemented support for toggling off a debug view
Michael Pavone
2018-11-10
Fix edge case in DRC audio path
Michael Pavone
2018-11-09
Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL...
Michael Pavone
2018-11-04
WIP new VDP plane debug view and support for detached VDP debug views generally
Michael Pavone
2018-10-24
Pull current controller config in binding UI from whatever the actual binding...
Michael Pavone
2018-08-03
Allow a gamepad mapping to apply to all controllers, controllers of a particu...
Michael Pavone
2018-07-31
Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone
2018-07-30
WIP UI for creating an SDL2 mapping for controllers that don't have one
Michael Pavone
2018-07-22
Initial heuristics for detecting controller types and showing different label...
Michael Pavone
2018-06-28
Fix a number of other memory errors (mostly leaks again) identified by valgrind
Michael Pavone
2018-06-22
Fix code for handling switch between sync styles at runtime
Michael Pavone
2018-06-21
Initial attempt at handling switches between sync modes at runtime. Needs work
Michael Pavone
2018-06-20
Limit underflow warning spam
Michael Pavone
2018-06-20
Fix double free in sync to video mode
Michael Pavone
2018-05-05
Refactor to split device bindings from IO emulation code
Michael Pavone
2018-05-01
Fix deadlock when changing settings before loading first ROM
Michael Pavone
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