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Oxore's fork of "blastem" emulator for ROM hacking (C)
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render_sdl.c
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Author
2013-05-27
Fix deadlock on quit
Mike Pavone
2013-05-23
Get rid of debug puts and limit based on audio rather than frame rate by ↵
Mike Pavone
default.
2013-05-23
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone
2013-05-16
Get frame time correct and frame rate sort of correct for EUR region
Mike Pavone
2013-05-15
Set window title based on ROM header name
Mike Pavone
2013-05-15
Increase sample size for min_delay
Mike Pavone
2013-05-15
Re-enable frame limit, but add a command line flag to disable it
Mike Pavone
2013-05-11
Remove z80_ram reference in SDL renderer to get stateview compiling again. ↵
Mike Pavone
Print out the sprite list in stateview.
2013-05-02
Implement LDI
Mike Pavone
2013-04-26
Added key to save Z80 RAM to a file
Mike Pavone
2013-04-22
Add shadow/higlight info to debug renderer
Mike Pavone
2013-04-22
Implemented shadow hilight mode.
Mike Pavone
2013-04-21
Improve color rendering accuracy and optimize SDL renderer a bit
Mike Pavone
2013-01-20
Add support for breaking into the debugger while game is running
Mike Pavone
2012-12-30
Fix 68K->VDP DMA
Mike Pavone
2012-12-20
Gamepad support
Mike Pavone
2012-12-19
Cleanup 68K timing code. Temporarily omment out fFPS counter as it was ↵
Mike Pavone
causing segfaults
2012-12-19
Add FPS counter to console output
Mike Pavone
2012-12-18
Add palette debug to SDL renderer
Mike Pavone
2012-12-18
Get Flavio's color bar demo kind of sort of working
Mike Pavone
2012-12-09
Add debug render mode and fix vertical flip bit for bg tiles
Mike Pavone
2012-12-08
Add support for simple resolution scaling
Mike Pavone
2012-12-08
Fix BG plane B render bug
Mike Pavone
2012-12-08
Mostly broken VDP core and savestate viewer
Mike Pavone
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