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path: root/render_sdl.c
AgeCommit message (Collapse)Author
2013-05-27Fix deadlock on quitMike Pavone
2013-05-23Get rid of debug puts and limit based on audio rather than frame rate by ↵Mike Pavone
default.
2013-05-23Initial PSG support. Mostly works, noise channel is borked though.Mike Pavone
2013-05-16Get frame time correct and frame rate sort of correct for EUR regionMike Pavone
2013-05-15Set window title based on ROM header nameMike Pavone
2013-05-15Increase sample size for min_delayMike Pavone
2013-05-15Re-enable frame limit, but add a command line flag to disable itMike Pavone
2013-05-11Remove z80_ram reference in SDL renderer to get stateview compiling again. ↵Mike Pavone
Print out the sprite list in stateview.
2013-05-02Implement LDIMike Pavone
2013-04-26Added key to save Z80 RAM to a fileMike Pavone
2013-04-22Add shadow/higlight info to debug rendererMike Pavone
2013-04-22Implemented shadow hilight mode.Mike Pavone
2013-04-21Improve color rendering accuracy and optimize SDL renderer a bitMike Pavone
2013-01-20Add support for breaking into the debugger while game is runningMike Pavone
2012-12-30Fix 68K->VDP DMAMike Pavone
2012-12-20Gamepad supportMike Pavone
2012-12-19Cleanup 68K timing code. Temporarily omment out fFPS counter as it was ↵Mike Pavone
causing segfaults
2012-12-19Add FPS counter to console outputMike Pavone
2012-12-18Add palette debug to SDL rendererMike Pavone
2012-12-18Get Flavio's color bar demo kind of sort of workingMike Pavone
2012-12-09Add debug render mode and fix vertical flip bit for bg tilesMike Pavone
2012-12-08Add support for simple resolution scalingMike Pavone
2012-12-08Fix BG plane B render bugMike Pavone
2012-12-08Mostly broken VDP core and savestate viewerMike Pavone