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Oxore's fork of "blastem" emulator for ROM hacking (C)
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render_sdl.c
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Author
2018-06-20
Fix double free in sync to video mode
Michael Pavone
2018-05-05
Refactor to split device bindings from IO emulation code
Michael Pavone
2018-05-01
Fix deadlock when changing settings before loading first ROM
Michael Pavone
2018-04-30
Fix sync to audio option
Michael Pavone
2018-04-27
Only save config file if something has changed. Re-initialize audio and video...
Michael Pavone
2018-04-17
Audio DRC seems to be working pretty well now. Removed debug printfs
Michael Pavone
2018-04-17
Moved resample rate adjustment to after frame flip rather than in audio callb...
Michael Pavone
2018-04-14
Audio DRC now sounds good in both NTSC and PAL, just need to adjust constants...
Michael Pavone
2018-04-14
Mostly working dynamic rate control. Needs some tweaking, especially for PAL
Michael Pavone
2018-04-13
WIP dynamic rate control
Michael Pavone
2018-04-11
Fix regression in right audio channel
Michael Pavone
2018-03-30
More audio refactoring in preparation for allowing proper sync to video with ...
Michael Pavone
2018-03-28
Add support for float32 format audio samples
Michael Pavone
2018-03-28
Small cleanup to audio interface between emulation code and renderer backend
Michael Pavone
2018-03-24
Merge
Michael Pavone
2018-03-24
Added png screenshot support
Michael Pavone
2018-03-13
Set glClearColor back to black
Michael Pavone
2017-11-25
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in...
Michael Pavone
2017-11-25
Avoid burning a huge amount of CPU in the menu when emulation is not running ...
Michael Pavone
2017-11-22
Fix UI rendering in fullscreen and wome initial work on the "pause" menu
Michael Pavone
2017-11-21
Initial work on Nuklear-based UI
Michael Pavone
2017-08-24
Clear display in SDL2 renderer before doing the texture copy. This gets rid o...
Michael Pavone
2017-06-15
Allow selecting linear or nearet neighbor scaling for both the Open GL and SD...
Michael Pavone
2017-06-15
Allow height to be specified in the config file and properly calculate from t...
Michael Pavone
2017-06-14
Fix absolute mouse mode when non-default overscan settings are used
Michael Pavone
2017-06-14
Initial support for drag and drop. Some work needed for proper menu integration.
Michael Pavone
2017-05-12
Use printf rather than info_message for message about game controller mapping...
Michael Pavone
2017-05-10
Load extra controller mappings from gamecontrollerdb.txt
Michael Pavone
2017-04-29
Make internal screenshot functionality completely ignore overscan settings ra...
Michael Pavone
2017-04-23
Add config file option to disable Open GL rendering
Michael Pavone
2017-04-21
Fix a deficiency in the way types were handled in my ternary tree. Fixes in w...
Michael Pavone
2017-03-06
Width on glTexSubImage2D call in render_framebuffer_updated needs to match th...
Michael Pavone
2017-03-06
Initial stab at horizontal border emulation. Only works for H40 and still has...
Michael Pavone
2017-03-04
Implement raw screenshot functionality requested in ticket:10
Michael Pavone
2017-03-01
Fix scancode for F key
Michael Pavone
2017-01-26
Basic support for mapping an analog axis to functionality
Michael Pavone
2017-01-26
Added mappings to allow PS-style names for leftstick/rightstick click actions...
Michael Pavone
2017-01-26
Allow toggling full screen mode at runtime. Allow resizing the window in wind...
Michael Pavone
2017-01-24
Adjust mouse cursor in absolute mode/menu to account for presence of top border
Michael Pavone
2017-01-24
Make gamepad "semantic" mapping play nice with hotplug support
Michael Pavone
2017-01-22
Initial support for using SDL2 game controller mapping functionality
Michael Pavone
2017-01-18
Overscan is now configurable
Michael Pavone
2017-01-15
Initial work on emulating top and bottom border area
Michael Pavone
2016-12-22
Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be ...
Michael Pavone
2016-12-09
WIP split of ROM loading/argument parsing from Genesis emulation code. Compil...
Michael Pavone
2016-11-28
Clean up symbol visiblity and delete a ltitle bit of dead code
Michael Pavone
2016-08-22
Cleanup the separation of render backend and VDP code in preparation for havi...
Michael Pavone
2016-08-09
Fix NOGL compile option
Michael Pavone
2016-08-05
Fix a memory corruption bug from failing to grow the buffer for the window ca...
Michael Pavone
2016-05-15
Complete SDL to Saturn scan code mapping
Michael Pavone
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