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path: root/shaders/default.f.glsl
AgeCommit message (Collapse)Author
2020-05-09Allow use of NPOT textures as a config option. Useful for some mobile GPUsMichael Pavone
2018-12-30Added support for GLES in addition to desktop GLMike Pavone
2017-07-07Fix texture coordinate offsets in default shader so things look right with ↵Michael Pavone
really high resolutions and weird multiples of native
2017-06-17Minor simplification of default fragment shaderMichael Pavone
2017-06-17Force texture y-coordinate to middle of line in default shader. ↵Michael Pavone
Substantially improves picture when linear texture filtering is used
2017-06-17Slightly less broken default fragment shader. Looks much better with nearest ↵Michael Pavone
neighbor, still needs work for linear interpolation
2017-01-18Overscan is now configurableMichael Pavone
2013-10-28Move shader files to their own directory. Read shaders from ↵Mike Pavone
/.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.