| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-05-09 | Allow use of NPOT textures as a config option. Useful for some mobile GPUs | Michael Pavone | |
| 2018-12-30 | Added support for GLES in addition to desktop GL | Mike Pavone | |
| 2017-07-07 | Fix texture coordinate offsets in default shader so things look right with ↵ | Michael Pavone | |
| really high resolutions and weird multiples of native | |||
| 2017-06-17 | Minor simplification of default fragment shader | Michael Pavone | |
| 2017-06-17 | Force texture y-coordinate to middle of line in default shader. ↵ | Michael Pavone | |
| Substantially improves picture when linear texture filtering is used | |||
| 2017-06-17 | Slightly less broken default fragment shader. Looks much better with nearest ↵ | Michael Pavone | |
| neighbor, still needs work for linear interpolation | |||
| 2017-01-18 | Overscan is now configurable | Michael Pavone | |
| 2013-10-28 | Move shader files to their own directory. Read shaders from ↵ | Mike Pavone | |
| /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory. | |||
